Latest News
spacer View All spacer
 
December 5, 2009
 
Child's Play Charity Surpasses $1 Million Mark
 
Report: CTF Pioneer Threewave Software Lays Off, Reorganizes [4]
 
Aonuma: Zelda: Majora's Mask Made In One Year After Miyamoto's Challenge [4]
spacer
Latest Features
spacer View All spacer
 
December 5, 2009
 
arrow Out of the Blue: Naoto Ohshima Speaks [2]
 
arrow What Gamers Think About Microtransactions [12]
 
arrow Postmortem: Twisted Pixel's Splosion Man [5]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
December 5, 2009
 
Farmville, Social Gaming, and Addiction [4]
 
MIGS: Day 1, 11:30am: Without electricity, Monopoly will light the way
 
How My Grandfather Won The War: Designing for One [3]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
December 5, 2009
 
Warner Bros Games
Sr. Software Engineer, Engine - Surreal Software - #114006
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #114703
 
Warner Bros Games
Sr. Concept Artist - WB Games (Chicago Location) - #114692
 
Warner Bros Games
Sr. Software Engineer, Gameplay - WB Games (Chicago Location) - #115557
 
Radical Entertainment / Activision
Senior Level Designer
 
Sony Computer Entertainment America
Developer Support Account Manager
 
Sony Computer Entertainment America
UNIX Systems Administrator
 
Sony Computer Entertainment America
Senior Developer Support Engineer - Audio
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  Super Stardust HD Developer Housemarque Working on Three New IPs
by Brandon Sheffield
0 comments
Share RSS
 
 
April 28, 2009
 
 Super Stardust HD  Developer Housemarque Working on Three New IPs
Advertisement
Talking to Gamasutra, Housemarque has revealed that the Finnish Super Stardust HD developer is making three new IPs for various systems, including a PSN exclusive, a multiplatform title, and a self-published game, Rope.

“They’re both in matters we haven’t dealt with before,” said CEO and co-founder Ilari Kuittinen. “One of the games is a PSN exclusive for Sony again, continuing our good relationship with them. And that’s gonna be as far as we know, announced at [GamesCom 2009 this August in] Cologne.”

“We are doing also currently our first multiplatform game, for a leading publisher,” he continued. “Again, something different from the past. We haven’t done this kind of a game genre before.”

“What we’ve been able to accomplish in the last 6 months is pitch new IPs for downloadable games. Most of the games out there are new versions of older games, it seems. We’ve been lucky enough to sell our own ideas to publishers.”

Additionally, the company is hoping to get into self-publishing, on its third IP, a physics-based puzzle/problem solving game called Rope.

“What we are currently doing is games for publishers, but we’d love to go games of our own,” said Kuittinen. “Doing what Team 17 is doing for instance, doing our own games. We hope Rope will be one of the first games we will publish, late next year.”

The game essentially uses rope physics, attaching a ropey avatar to various objects, then beginning the physics simulation, with the goal of getting a group of fuzzy characters to roll to a goal.

Housemarque is considering different kinds of rope with different physical attributes, and different themed levels. The company is hoping to add around 50 levels, and release new ones, perhaps with an editor.

The firm still hasn’t decided what platforms the game will hit, but the concept is approved on PSN, and the company is asking Microsoft for approval as well, but “obviously it can be on iPhone, maybe WiiWare. We hope to eventually be a small boutique publisher, releasing things ourselves.”
 
   
 
Comments

none
 
Comment:
 


Submit Comment