My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 23, 2013
 
We're Indie, we like Microsoft. Too Controversial?
 
The Procession of Progression in Game Design
 
Xbox One: a flawed plan, well executed [1]
 
Letting the Player Find the Fun [1]
 
Using Small Studios As Stepping Stones In Your Career [4]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 23, 2013
 
Virdyne Technologies
Software Engineer, iOS/Mobile
 
Virdyne Technologies
Project Manager
 
Stomp Games
Web Game Programmer
 
Hasbro
Producer - Boys Integrated Play
 
LeapFrog
Associate Producer
 
Off Base Productions
Senior Front End Software Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 23, 2013
 
EA ANNOUNCES NEED FOR
SPEED RIVALS RACING TO
XBOX...
 
E3: Indie Co-op Puzzler
Tiny Brains Confirmed
for...
 
The Age of Shadows on
Distant Worlds starts
now!
 
Super Splatters Bursts
onto Steam in Late June
 
THE MIGHTY QUEST FOR EPIC
LOOT BRINGS OUT THE...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Activision Talks DLC Advantages,  Starcraft II  Beta
Activision Talks DLC Advantages, Starcraft II Beta
 

May 8, 2009   |   By Simon Carless

Comments Post A Comment

More: Console/PC





Talking in financial results following an above-expectations Q1, Activision Blizzard execs revealed concerns, hopes, and opinions for the rest of the year, including commentary on World Of Warcraft in China and Call Of Duty's map pack advantages.

In particular, Activision exec Mike Griffith discussed the state of the worldwide game retail market in 2009, commenting that they expected to see game software have a "low-mid single digit growth" for the rest of the year.

He noted that retailers are generally bullish on games as a category, and in fact, games are expanded at the expense of other entertainment media.

But worldwide game retailers have a "conservative approach to inventories", and Griffith noted that retailers are generally "preferring to chase successful titles" -- putting Activision, with some known franchises, at an advantage.

He also referenced the importance of DLC to support retail titles, mentioning that
the Call Of Duty: World At War's map pack had sold 2 million copies.

Griffith believes that this kind of DLC "insulates us from the used game market", and also allows retailers to hold higher pricing on the related games for longer.

He also referenced Modern Warfare 2 briefly, noting that its first teaser trailer was viewed 1.3 million times in the first 24 hours, and that the first game in the series had now sold an impressive 13 million copies.

Elsewhere, Griffith also boasted that the Guitar Hero franchise "took share from Rock Band in both North America and Europe", with a large slate of Hero-related titles coming out later in 2009.

Blizzard's Mike Morhaime also discussed the latest developments within his studio, noting that Starcraft 2 will enter "external beta testing" this summer, what they call the "final stretch" of development.

In addition to World Of Warcraft's important transition from The9 to NetEase in China, which the company agreed was a risk factor, but believed they could execute on, Blizzard highlighted a Battle.net expansion which will "connect all future Blizzard games", with a centralized account system.

Blizzard also updated lifetime to date sales for the existing franchises getting major updates, with Starcraft at 11 million units and Diablo at 20 million units sold to date.

[UPDATE: Execs also mentioned during the call that the currently dormant Tony Hawk franchise would return in a major new iteration this holiday season. They noted that more information on the new Tony Hawk title would be released at E3 in Los Angeles next month.

CFO Thomas Tippl also touched on an initially un-named new title in the "$1.5 billion racing genre" as a key game for this holiday season. Bobby Kotick subsequently commented that this title was the new Bizarre Creations title, Blur, citing the "unique opportunity in the racing genre" that working with the Project Gotham Racing developer presented.]
 
 
Top Stories

image
Blog: I took my Ouya game to retail, and here's what happened
image
Video: Thief vs. Deus Ex - a design discussion
image
Here's how much 'whales' spent so far this year
image
'This model of game making is so fundamentally broken.'


   
 
Comments


none
 
Comment:
 




 
UBM Tech