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Kotick: Guitar Hero Now $2 Billion Franchise
by Simon Carless
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May 8, 2009
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Talking following the Activision results, CEO Robert Kotick reveals the Guitar Hero franchise is the third game in history to reach $2 billion in sales, criticizing a "rather precipitous [sales] falloff" for MTV's rival music game Rock Band.
As part of the financial call, when quizzed on the Guitar Hero franchise, which Activision Blizzard continues to expand significantly, announcing several new iterations for this year, the company had several notable comments.
In particular, Kotick highlighted increased market share in the music genre for Guitar Hero, criticizing the "rather precipitous falloff of [Rock Band]" as a retail franchise. (However, it appears that Rock Band 2 is concentrating on digitally distributed add-ons that aren't tracked via retail.)
He also revealed that the Guitar Hero franchise has now reached $2 billion in sales, something that the company claims is the third in history, after Mario and Madden, to do so.
He also noted that Guitar Hero: Metallica "is off to a good start", and it has a large installed base of peripherals to pick from now, since 15 million unique households now have Guitar Hero hardware installed.
Given that the company also revealed during the call that 40 million "professional songs" have been downloaded (presumably both free and paid) for the Guitar Hero franchise to date, alongside 14 million GH Tunes "user-generated songs", it's easy to see why Kotick might conclude: "We're bullish on the music category."
[UPDATE: Difference between professional, user-generated songs clarified.]
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Actually, that DLC number is worrying - 40/15 works out to around 2.7 songs per household. It'd be interesting to compare that to Rock Band's DLC efforts - and to find out the free/paid ratio.
Also, I have no idea how the revenue breakdown for DLC works, but with overall income from DLC around $60 million (assuming $2 per song and a limited number of free downloads), DLC is clearly not a major revenue stream when compared to the $1.94 billion raised via hardware/expansion pack sales to those 15 million households.
Admittedly, I'd dearly love to have that kind of money sliding into my wallet, but overall it's pretty easy to see why Activision is going for yet more themed retail expansion packs: they may be risking market saturation and player ennui but the profit margins are much, much higher!
Revenue breakdown for DLC: does anyone know how much of a cut the music industry and the platform owners (i.e. Sony/MS/Nintendo) take?
Regarding the $2 billion in sales, does this include or exclude DLC? Either way, DLC accounts for barely 3% of the revenue stream...
Back to the professional songs, the top 3 downloads on XBL are all free DLC. Picking a semi-random number, I'd guess that these probably account for a third of all "sales" and it's not unreasonable to estimate the number of paid-for professional songs as being in the 25-million range.
$50 million in revenue still isn't chicken feed, but it's very much a drop in the bucket for AB...
Thanks for the breakdown Simon!
Ah well, hopefully people will realize that Activision run by Kotick is the Wal-Mart of video games and stop supporting it. But I doubt it. Wal-Mart isn't as big as it for because of its intelligent shoppers...
Take your intelligence and apply it to the fact that Activision is in a strong position in the game industry right now, and maybe determine if that's because of Kotick's leadership or not.
He's hot right now, and it's a good thing for all of Activision's employees and all of their fans. You're basically saying that because they make games that you don't care about, despite the fact that millions apparently care about them enough to buy them, you wish they were out of business. Don't be that guy. That guy's a dick.
Although on the flip side, he is making everyone else look better by default, so it's not all bad.