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News

  E3 2009: Microsoft's Press Conference
by Staff
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June 1, 2009
 
E3 2009: Microsoft's Press Conference
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Gamasutra will be updating with details from the Microsoft E3 2009 press conference as they occur, discussing the basic facts and announcements out of the company's Los Angeles showcase of its titles for the rest of 2009.

We'll follow up with a detailed analysis from our on-site reporters, but here are the basic facts from the conference:

10.30 - Starting the Microsoft press conference at E3 2009, Harmonix's Alex Rigopulos and MTV's Van Toffler revealed the first public demonstration of The Beatles: Rock Band, coming to Xbox 360 this September.

10.36 - The title includes "never before heard studio chat" between The Beatles, and the duo showcased both a sumptuous intro sequence and plenty of in-game footage, with tracks spanning 'I Want To Hold Your Hand' to 'I Am The Walrus'.

10.39 - The creators also revealed that downloadable albums will be available firstly 'Abbey Road' in its entirity. In addition, 'All You Need Is Love' will be available on Xbox 360 as a downloadable song, with all proceeds going to the Doctors Without Frontiers charity.

10.40 - A number of Beatles-related notables, including Yoko Ono, Paul McCartney and Ringo Starr appear on stage to endorse the game, which is due out later this year, before ceding the stage to Microsoft's John Schappert.

10.44 - Tony Hawk comes on stage to show the first trailer for Tony Hawk Ride and the new board design, showcasing professional skaters praising the skateboard hardware peripheral.

10.47 - The trailer for Infinity Ward's Modern Warfare 2 is shown, before the firm's Vince Zampella and Jason West demonstrate an impressive-looking snow-filled level, with gameplay including ascending an ice cliff and impressive battlefield combat scenes.

10.57 - Schappert confirms that two map packs for Modern Warfare 2 will debut "first on Xbox Live", before introducing Yoshinori Kitase and Motomu Toriyama of Square Enix.

11.00 - The duo demonstrate Final Fantasy XIII running on the Xbox 360, showcasing a live demo of similar content to the recently released PS3 demo of the much-awaited RPG, which is due out in "spring 2010".

11.03 - Schappert now announces that all titles from now on will be Xbox 360 exclusive. He introduces Cliff Bleszinski and Donald Mustard from Epic and the Epic-owned studio Chair Entertainment, showcasing an Xbox Live Arcade exclusive, Shadow Complex. This is a sideways scrolling 2D-playfield action title, due out on XBLA this summer.

11.07 - Newly acquired Microsoft studio Bigpark debuts a new title, Joy Ride, which is a free to download, free to play and microtransaction-based kart racing game which prominently features Xbox Live Avatars. It'll be out this Winter.

11.09 - A trailer for Crackdown 2 confirms the much-rumored title, being developed by Scottish studio Ruffian Games. No release date is specified.

11.10 - Left 4 Dead 2 is then shown in brief, gory trailer format, surprisingly being confirmed as an Xbox 360 and PC exclusive, due out this November from Valve.

11.12 - A tense trailer for Splinter Cell: Conviction debuts, and Ubisoft staffers come onstage to showcase the title, which they note has changed quite a bit since the last time it was showcased. A series of impressive hands-on gameplay demos of the title ensue, and it's debuting "exclusively on Xbox 360" this Fall.

11.17 - Microsoft and internal studio Turn10 officially announced Forza Motorsport 3, debuting this October, and trailed as "the definitive racing game of this generation." More than 400 cars from 50 manufacturers will be available. Sharing of car customization and video upload is also prominently mentioned.

11.25 - Bungie's Joe Staten appears on stage to show Halo 3: ODST, with a confirmed release date of September 28th, impressive in-game playable demonstrations, and a new co-operative mode confirmed.

11.31 - Before leaving, Staten trails Halo Reach, which 'Falls 2010', with a cryptic trailer. Both Bungie and Microsoft Game Studios are credited at the end of the trailer, and buying Halo 3: ODST will get you an invitation to the multiplayer beta for this next Halo title.

11.35 - Remedy's Sam Lake comes on stage to give a lengthy real-time demonstration of Alan Wake, which is coming out in Spring 2010 exclusively on Xbox 360, and showcases graphically spectacular use of smoke, distortion effects and more in the third-person action/survival horror title.

11.41 - John Schappert announces Last.fm, the popular online music listening device, for Xbox Live - it'll be free for Gold subscribers starting later this year. He also reveals an extended version of the Netflix player with the ability to browse and add to the Instant Queue, and mentions the Sky TV partnership in the UK and Ireland which gives live TV to Sky subscribers on the Xbox 360.

11.43 - Schapper talks about the relaunch of Xbox Live's video service as Zune, with full 1080p videos, instant play, and an expansion from 8 to 18 countries. He also announces the previously delayed Live Party, in which multiple avatars can simultaneously watch movie and TV content.

11.45 - Felicia Day comes onstage to show the Facebook interface for Xbox 360, newly announced and integrated into the Xbox Live menu system, with the ability to link Facebook and Xbox Live avatars so you can easily view. In addition, you can upload screenshots from select games starting with Tiger Woods this year.

11.48 - Day also announces Twitter for the Xbox 360, with a redesigned interface suitable for the living room - both are debuting on Xbox Live "this Fall."

11.51 - Xbox's Don Mattrick is interrupted by Hideo Kojima, who reveals Metal Gear Solid: Rising, apparently starring Raiden, will be coming to the Xbox 360. A brief teaser trailer (without any in-game footage) is shown.

11.57 - Schappert then showcases the much-rumored motion controller for Xbox 360, Project Natal, which is an unspecified camera-based solution includes gesture recognition, and a sensor tracking 3D movement and recognizing voices, with a glossy demonstration video.

12.00 - Steven Spielberg is introduced onstage to discuss why he was impressed with Project Natal, saying that the ability to "personalize... the gameplay experience" is key.

12.06 - Microsoft's Kudo Tsunoda (formerly of EA Chicago), and project director of Project Natal, demonstrates the gesture recognition and 'real-time motion capture' of the tech -- before showing a demonstration game which tracks a player's limbs in real-time, and also tracks depth at the same time.

12.09 - Further demonstration of the tech includes gestural painting, being able to move around in 3D space, and voice recognition, and "development kits are arriving at our partners today."

12.14 - Peter Molyneux comes onstage to demonstrate interactions with a virtual boy created at Lionhead Studios in the UK called Milo, who conducts naturalistic discussions with the player through the screen, and further demonstrates Project Natal's capabilities. The peripheral's launch specifics are not yet specified.
 
   
 
Comments

Joshua Sterns
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I can't deny that the 360 press conference got me thinking about the future.

Adam Piotuch
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Project Natal is the biggest thing to hit this year's E3 so far. It will be interesting to see how Sony and Nintendo will respond.

An Dang
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Project Natal seems very impressive. I wonder if Sony's motion controls will be as good. For the most part, however, REAL gaming with it seems a bit bland and tiresome. But if the games offer a good cardio workout with some mild entertainment, that's still better than running on a treadmill.

Splinter Cell: Conviction was also impressive. However, I wish they would have had him as a "hobo"; hiding in plain sight once in a while rather than simply lurking in the shadows all the time. Also, I could not stop thinking about the Bourne movies and Taken (with the protagonist being inexplicably superior to folks who have gone through the same exact training, running from the Man, and the daughter in the plot).

Fábio Bernardon
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I really don't think that Project Natal was very impressive. It seems to be based in stereo vision to recognize depth. Most demos showcased required abrupt movements to be detected. What if the girl in the racing demo was just moving her arms close to her body? And what if another person in that same room was mimicking her? I think it will end up being something much closer to the eye-toy than the wiimote. And what about FPS's? None was showcased, and I suspect here lies a difficulty.

But I don't know. This was the first showcase. Let's wait until potential customers use it - which will likely take another year.

Casey Thorp
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I missed the conference, but Natal reminds me of another peripheral device I had as a child. ROB came with my second console and had all the potential of a child's dreams, but the functionality left quite a lot to be desired.

If Natal is released with five games that capitalize on the tech, then i may be want to acquire it. At the moment, however, i have enough peripherals collecting dust.

If they can integrate the functionality of the device to operate the OS and all the other games, then i would also be tempted to pick it up. Being able to adjust the sensitivity of the device like we can with a mouse or a keyboard or a stylus pad would also be a good idea. I definitely see the potential of such a device helping those who are handicapped, but getting to that point is a whole other hurdle.

Overall, I'm excited but jaded by past experiences enough to prefer to wait and see what they do with Natal.

I think the announcement for having all titles from now on being solely 360 exclusives is a much bigger deal. Seems like third party developers may have a harder time selling their games in the future, and I'm curious who is behind the decision given the economic climate and the rather niche market of the 360.


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