Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [13]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [49]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 22, 2009
 
Time Fcuk [2]
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  Sony Makes AILive LiveMove 2 Free To PS3 Devs
by Eric Caoili
0 comments
Share RSS
 
 
June 2, 2009
 
Sony Makes AILive LiveMove 2 Free To PS3 Devs
Advertisement
Following today's demo of motion control on the PlayStation 3, Sony has partnered with Wii MotionPlus middleware co-developer AiLive to make the LiveMove 2 Freeform Motion Control available to all PS3 developers for free.

LiveMove 2 Freeform Motion Control, a motion recognition and control solution, is designed to offer "continuous motion control by integrating motion recognition with motion tracking", enabling developers to incorporate gesture-based elements such as sword fighting, dancing, and martial arts moves into their games for the tool to recognize and translate.

AiLive says that developers only need to take a few minutes to train the controller with example motions, and will not have to bother with complicated programming beforehand with LiveMove 2.

Masayuki Chatani, EVP and CTO,
Sony Computer Entertainment Inc, commented in regard to the announcement: "The LiveMove 2 development tool is the premier solution for recognizing human gestures in games, I am very happy to be able to make this revolutionary tool available to all PlayStation 3 developers. We eagerly look forward to the new and engaging game experiences developers will create for the PlayStation 3 with the help of LiveMove."
 
   
 
Comments

none
 
Comment:
 


Submit Comment