| Joshua Sterns |
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I'm glad to hear that EA is learning from past mistakes. Mirror's Edge and Dead Space may have had better sales if they weren't going up against the holiday blockbusters (Fallout3, Gears of War 2, Fable II, etc).
Also, the more polish the better. I know that's not always easy when money is invovled but it sure has hell makes a difference. Too many games today have numerous bugs that hinder the players expereince. These bugs range from simple collision and audio issues to progression stoppers. It's almost like looking at a copy of the Mona Lisa where she has a lazy eye. The potrait is still a great piece of art, but it just doesn't have the same impact. |
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| Richard Cody |
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Fallout 3 was almost like launching a new IP. A whole new perspective and style of gameplay were added to a game that didn't have a big presence in gaming for a long while.
As for Mirror's Edge, I wish that game sold well, I loved it. I don't often go back over single player games to replay them but that game is really enjoyable. You know though Madden games give big smooches to bugs because they're everywhere. The ball flipping around in a quarterback's hand, players running through the stadium walls, lifeless sidelines, awkward tackle animations (sometimes), the fact that the best way to play the game is to completely change everything around at the line.. That's what they do in tournaments I've seen.. I know they can't take a year where all they do is polish, but it needs it badly. |
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| Maurício Gomes |
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If Mirror's Edge had a proper COMPLETE story and size, making its price worth, it would sold better.
Seriously, 50 USD for a game that I could finish in 6 hours and that ends in a half-cliffhanger? |
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| Joshua Sterns |
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@Helder
Don't forget about Time Trials. That is a whole other game mode, and adds more hours to the title. |
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| Mike Lopez |
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Nice one, Frank. I never thought I would see the day EA would change it's tune. A decade ago internal teams were getting hammered by execs for annualized sequels AND pressured into premature releases far short of ANY polish time (often with major bugs). A few years ago they finally realized annualized releases of non-sports franchises were not attainable or desirable (for quality and self sales-cannibalization reasons) and now they finally see the value of added polish time.
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| Daniel Kaplan |
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@Hélder
So do you rate games for how long it take to finish them? Then WoW is probably the best game in the world. |
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