 |
 |
 |
If you enjoy reading this site, you might also want to check out these Think Services sites:
Game Career Guide (for student game developers.)
Indie Games (for independent game players/developers.)
Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)
GamerBytes (for the latest console digital download news.)
Worlds In Motion (discussing the business of online worlds.)
Game Set Watch (the Group's alt.game weblog.) |
 |
|
 |

| |
Activision Sues Double Fine Over Brutal Legend Release
by Kris Graft
|
|
| |
|
June 5, 2009
|
| |
Activision is suing developer Double Fine to stop the release of the studio's upcoming Jack Black-starring game, Brutal Legend, according to an AP report.
Filed on Wednesday, Activision's complaint claimed that the publisher currently maintains a valid contract to release the high-profile title.
Activision also claims it has invested $15 million in the game, and still owns the rights, despite the fact that EA has said it will be publishing the independently-developed title.
The company also claimed that Double Fine did not deliver the game on time, and that the studio requested nine additional months and $7 million more to complete the game, which EA plans to release in October.
Brutal Legend was caught up in the merger between Activision and Vivendi Games, which was announced in 2007. Vivendi subsidiary Sierra was going to publish the game, but when Activision reviewed the Vivendi portfolio, it did not express interest in publishing Brutal Legend. At the time, Activision also dropped Ghostbusters, which Atari has since rescued.
A report emerged in February this year suggesting that Activision was considering seeking some form of compensation related to Double Fine's relationship with EA.
An anonymous EA employee at the time expressed doubt that Activision would sue. "That would be like a husband abandoning his family and then suing after his wife meets a better looking guy."
[UPDATE: Double Fine founder Tim Schafer's official response to the suit, according to game weblog Kotaku?
"Hey, if Activision liked it, then they should have put a ring on it," Schafer said. "Oh great, now Beyonce is going to sue me too."]
|
| |
|
|
From what I've seen, Brutal Legend looks like GOTY material (based solely on my tastes). If someone were to design a game just for me specifically - it would be Brutal Legend. I think about this game every day, and can't wait for Roctober 13 to actually play it. I wish Double Fine the best of luck in rightfully winning this suit.
Unfortunately even if in the end Double Fine does make it through to publish the game they're in a tough spot. Activision can probably rack up enough court costs to sink Double Fine or at least strain them during the proceedings.
Well apparently it didn't happen quite like that or there would be no lawsuit.
No comment on the game as I haven't seen any previews. All I know is that I want Jack Black in less of my entertainment, not more.
http://kotaku.com/5279255/tim-schafer-responds-to-activisions-brutal-legend-laws
uit
"Hey, if Activision liked it, then they should have put a ring on it," Schafer said. "Oh great, now Beyoncé is going to sue me too."
ROFL
It does seems like a punk move on Activision's part to fight it now at the end and not before as soon as EA announced they had picked up the project.
I am sure that Activision is just up to it's old tricks of making money through litigation and not through the development and publishing of games. This way Activision gets to recoop it's original investment and obtain significant royalties without having to plunk down the requested 7 million nor taking on additional expenses essentially stepping out of the risky nature of a straight publishing agreement.
Instead Activision told Double Fine to just step off and find somebody else to take the risk of completing the game but still make a lot of money.
It is likely that the original publishing agreement was not very well written and allowed Activision to act this way if Double Fine failed to meet it's deadlines.
However, if we all recall it is not surprising that Double Fine probably did not have a great contract with a publisher because at the time Brutal Legend was being shopped Scafer was on the ropes from a number of poor selling, but critically acclaimed projects.
I hate Activision.
If Double Fine did indeed breach the contract by not meeting certain deadlines, then Activision should have sued for a breach of contract a long time ago. How long ago did Activision drop them? If they did not resolve the rights to teh game back then, then wouldn't they hit some sort of statute of limitations?
Once again, as with all legal news stories, there aren't enough facts given to us.
It's now a no win situation. Either 1) the game's release gets tied up in court, Activision is seen as the bully or 2) Activision settles/loses in court and they're seen as an purse-lipped power monger. Either way, it leaves a bad taste in the mouths of industry-savvy gamers, which is the game's audience. It would only get worse for them if the game becomes a hit.
The best outcome for ATVI is they win the suit, the game is released, ATVI gains short-term revenue but the long-term reputation takes a hit with unknown lasting effects. Seems like a risky prospect for a publisher that isn't exactly short on income.
Every game website on the planet is writing about this and that is some great publicity for Brutal Legend.
When the game does release there is a lot of 'good will' towards brutal legend and its developer and that won't hurt sales I would think.
It's like selling the Brooklyn Bridge. Do you even own it, buddy?
(This is what happens when you don't have a rights reversion clause in your contract.)
Nobody here has enough information to base an informed opinion upon.
"The only time you need a lawyer is because of the actions of another lawyer. And no matter what the outcome, two lawyers get paid."
Is there some website that monitor's the street cred of corporations?
While i sneered at Fox suing WB over watchmen, i didn't really care.
With Activision threatening to block a Schafer title, I find myself very clearly thinking "Guess I won't be buying any more of that Guitar Hero franchise." (i switched to rockband, but figured i'd pick up subsequent GH titles when they were available cheap/used. Now it feels like a statement to say "no i'll be doing my damndest to avoid all Activision releases from now on. And badmouth them to my friends.").
Maybe this is just a sign that I'm a bigger nerd for games than movies. (or maybe this will fade in a week). I guess they aren't as bad as Monsanto or Comcast. Or maybe i'm just not well enough informed...? bleargh.
I don't think its so much about size as it is about action.
EA used to be all about the money, and they got a lot of bad rep for cashing in and not treating their employees very well.
But they have since changed the way they make games and just focusing on high quality titles that sell well.
At the same time you shouldn't judge the companies and their games just on the corporate antics and Drama. Each studio tries their best and the talented people try to make the best game they can with the budget they have available.
Activision is just trying to recoup the lost opportunity by striking out.
Or have they just changed the face they put outwards to non-EA folks?
I can't wait to see the contract in the legal proceeding docs- I do hope Gamasutra publishes it.
I did not mean to imply that Activision would for certain get full royalties. Sorry if it seemed that way. I did find an article that explained that Activision and Double Fined could not reach an agreement to extend the deadlines for development milestones. This means probably that they could not come up with a figure between cash needed to extend development and the upfront money/royalty split. The article explained that with even though no agreement was reached that Activation felt that Double Fine had no legal right to contract with another publisher.
Of course I don't know exactly the facts but I know enough plus my experience as an attorney to lay out a good guess of what is going on. How it will turn out I of course don't know.
I doubt that Activision missed any statute of limitation deadlines, depending on the circumstances it could be 3 years or even more. I didn't mention any ideas of bad faith as a defense to the lawsuit, but again, I doubt that will win the day, it is really hard to run that defense up the flag pole successfully.
@warren
Thanks for you kind words.
I'm not an authority on the topic really, but going on what i've heard from the two people I personally know that work at EA Studios (One at EA Montreal and the other at EA Mythic), EA's come a LONG way internally from the days of the EA Spouse thing.
That is, however, just entirely subjectively anecdotal, so I can't say I'd put *too* much weight on it.
@No one:
I can't help but think Activision's going to end up regretting this. They have been turning into the old EA a bit of late, and that's unfortunate. It seems like it's been happening(perceptually) slowly ever since they picked up Blizzard-- like getting WoW revenue under their belt has bred some arrogance. Dunno, I don't think I could support that too well, it's just sort of an impression with how they've acted of late. You've got this, their handling of Guitar Hero once Rock Band entered the scene...