Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [8]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
 
Designing Games Is About Matching Personalities [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
Brand Manager
 
Gargantuan Studios
Lead World Designer
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  Sony's Tretton: 'People Don’t Respect Confidentiality In This Industry'
by Kris Graft
14 comments
Share RSS
 
 
June 12, 2009
 
Sony's Tretton: 'People Don’t Respect Confidentiality In This Industry'
Advertisement
At Sony Computer Entertainment America's E3 briefing last week, SCEA CEO Jack Tretton poked fun at how much of the company's big announcements were leaked weeks prior, as he proclaimed Sony was not only a gaming leader, but a "leader in leaks."

Leaks are common in the games industry, but in an interview with CNBC, Tretton was more perturbed than he was on the E3 stage. "People don’t respect confidentiality in this industry," he lamented. "It’s tough enough to keep a secret within your own company, much less when you speak to third parties."

Sony's big announcements included a motion-sensing controller (a patent for such tech surfaced last year and circulated the web), the disc-free PSPgo (the final design leaked onto the web days before E3 began), and Team Ico's highly-anticipated next game, The Last Guardian (early footage of the game also surfaced in the weeks leading up to E3).

Tretton added, "This is an industry that has trouble focusing on today. We want to constantly talk about tomorrow.… You have to prepare for people to know things in advance."

In the end, leaked information takes much of the wind out of the sails of big announcements.

"The frustrating thing is they only know a part of the story and that opens up a lot of conjecture and misinformation that ultimately waters down the reality when you roll it out."
 
   
 
Comments

Lance Rund
profile image
A quote from a senior executive in the industry who would probably prefer to remain unnamed:

"Game companies leak from the top."

The implication is that the confidentiality-issue isn't one of individual contributors on a chat room saying something they shouldn't... the problem lies with the desire of executive staffs to trumpet their latest-and-greatest to their peers, or to get their face on the cover of an industry magazine. How many of these "leaks" are not accidents, and originate with someone with a door on their office? And if that's the case, how is ANY message of "we have to keep this secret", or a signed NDA, supposed to be taken seriously? Indeed, is the enforcability of an NDA harmed when a company's officers can't keep their own mouths shut?

If that's the case, if it's the leadership that can't keep confidentiality, there won't be a lot of sympathy. You don't get to disclose something intentionally then complain/sue about it later.

Ethan Verrall
profile image
It also seems like some companies are able to keep things underwrap, good example would be Blizzard, where very few things ever get leaked.

Jason Brau
profile image
I think Tretton is right, and there are multiple angles which have contributed to this trend:

1. People underestimate the seriousness of the information they're leaking. In their minds that they're just leaking "frilly gaming details" instead of "important company trade secrets." As a result, NDA's are not taken as seriously as they should.

2. The gaming industry requires a lot of collaboration across company borders, country borders, etc. People are less protective of "someone else's" information than their own.

3. In companies of hundreds and thousands of employees, it only takes one lousy person to screw up the collective efforts of the good majority.

4. Leaks breed leaks. Leaks get top billing on gaming "news" sites on a daily basis. This has created a mentality that leaking information isn't really that bad if "everyone else is doing it."



Key Rob
profile image
Tretton needs to resign, stupid remarks about a topic that has existed for over 20 years. This guy needs to work for a hamburger joint or something else.

Who cares about leaks.

INSIDER TRADING IS WHERE IT'S AT !!

Jeff Beaudoin
profile image
It seems to me like the info about games should work more like info about movies.

We all know what movies are being made basically as soon as production starts, if not before. The announcements that matter are the first trailer and things like that, rather than the existence of the movie itself.

Is there really a reason why the existence of most games is kept secret? Would knowing that Halo 4 is being worked on really undercut the release of the first trailer?

Hélder Gomes Filho
profile image
Jeff, the reason is that our industry has a hype loving thing...

MS for example, only told people about Age III when the game was nearly done, they could show exactly how the game was, and noone was disapointed.

Now we have the extreme case of John Romero, he said a lot before launch that he was making Daikatana... When the game was released people were expecting a LOT of the game... The game is not REALLY bad as people claim it to be, but the frustation was massacring.

So, to avoid those hype stunts that may wreck your reputation, is better to avoid it.

John Romero learned it well, it took him 3 years to announce that he was already working (for 3 years) with a new company.

Alexander Bruce
profile image
Helder, I think that would be more of an issue with going "We're making a game... and it's going to be AWESOME. It will be THE BEST GAME EVER. You will be able to do EVERYTHING". This isn't a quote from anyone, it's just the mentality behind it, and no, that's not just restricted to games.

Did people REALLY go "hm... Blizzard have been quiet for a while. I wonder what they've been working on... OMG IT'S DIABLO 3!!!". I highly doubt it. People may have been happy to hear that it was being worked on, but I doubt it was a surprise to anyone.

The issues is with how people present that their games are in development, not the fact that they are in development.

Jeremy Alessi
profile image
I think people take confidentiality seriously when it matters. No one knew what Ninteno's controller was going to be for Wi because it was revolutionary and important for the company at the time. In this case Sony's big leaks were an iPhone-esque PSP and a Wii like motion controller. If the products were revolutionary then I'm sure people would have taken their NDA's seriously but in this case they announced 2 completely predictable products. No one needed insider information to "leak" these almost paint by numbers routine product updates. It's as if they asked people to keep it a secret that the sky is blue.

Kouga Saejima
profile image
They should learn how to leak all the stuff that isn't that important (satisfy the gaming media) and cover the stuff that is important.

Hélder Gomes Filho
profile image
Maybe they did that you we don't know ;)

Kouga Saejima
profile image
Touché :)

Alex Chiang
profile image
Maybe Sony should take a look at how MS handled their news for this year's E3. After a few conferences riddled with leaks, I think they were much improved this year, weren't they?

scott anderson
profile image
Confidentiality in the game industry is a joke for the most part. People like to act what they're working on is so special and top secret, when in 90% of cases its not. Sure, leaking "trade secrets" is not a good thing, but saying you're working on a sequel to a hit franchise that sold millions of copies should not be the big deal that is it. I agree with Jeff that the game industry should work like the movie industry.

Blizzard isn't really great at keeping secrets. They are much more paranoid than your average developer, but Starcraft 2 and Diablo 3 were not big surprises, and I've heard rumors about their other unannounced projects...


Steffen Gutzeit
profile image
Well, let your employees feel satisfied with your job and to feel being a respected part of your company so nobody would need the 15 minutes of fame. If someone even then could not have withstand the temptation of leaking you can deal with him according to the public made information.


none
 
Comment:
 


Submit Comment