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Launch Demand Means More Servers For  Battlefield 1943

Launch Demand Means More Servers For Battlefield 1943

July 9, 2009 | By Leigh Alexander

July 9, 2009 | By Leigh Alexander
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Within a day of its launch, Electronic Arts' DICE-developed Xbox Live Arcade and PlayStation Network team-based shooter Battlefield 1943 needs to make more server space, stat.

Response to the game, which will also launch on PC this September, has apparently exceeded the developer's expectations from its Xbox Live Arcade launch yesterday.

On the game's official forums, DICE says it's hurrying to get up more servers to minimize connectivity disruptions, as many players find themselves unable to join games and with other load-related teething troubles.

"The game is incredibly successful beyond even my expectations," enthuses DICE's Gordon VanDyke. "We have reached server capacity, but the bad news about this now some people can't join unless someone leaves. But don't worry, we are adding more servers ASAP to Xbox, and in preparation [for the] PS3 [launch], that should start going up ASAP, with priority on Xbox 360."

"We have full support of EA to add as many servers as takes and then some so that everyone can play," he adds. "This work has already started and servers will be added around the clock with teams working to cover this 24 hours a day so not a moment is wasted."

The game, which uses DICE's Frostbite Engine, is largely played across three classic Battlefield series maps, with up to 24 players per map and sporting the large-scale team-based combat that DICE's series originally became well-known for.


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