Latest News
spacer View All spacer
 
November 23, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [12]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [16]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 23, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [7]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [51]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 23, 2009
 
Managing Creativity
 
Time Fcuk - A Postmortem [3]
 
Accepting the Inherent Value of Games [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 23, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  Alleged Arcade Game Pack Counterfeiters Indicted In UltraCade Case
by Leigh Alexander
5 comments
Share RSS
 
 
July 10, 2009
 
Alleged Arcade Game Pack Counterfeiters Indicted In UltraCade Case
Advertisement
The former owner of UltraCade Technologies has been indicted on charges that he counterfeited game packs for his classic arcade game business following the sale of certain assets to Global VR, and sold them for his personal profit.

According to a report in the San Francisco Chronicle, David Russell Foley and Michael Daddona, who allegedly bought the stolen software from Foley, were named in a 35-count indictment including charges of conspiracy, trafficking in counterfeit goods and theft of trade secrets, among other fraud charges.

San Jose-based UltraCade created an officially licensed classic arcade game product line, including game packs. Some of the company's assets were sold in 2006 to fellow San Jose company -- and one of the major remaining arcade firms -- Global VR (Justice League Heroes United).

A version of the UltraCade classic arcade technology continues to be sold by Global VR under the Global Arcade Classics brand, including licensed games from Konami (Frogger), Atari (Asteroids), and many more.

However, Foley is accused of secretly manufacturing and selling counterfeit game packs for the system following the Global VR transaction, in association with Daddona, after secretly retaining the technology that allows game packs to be made.

Daddona is owner of Connecticut arcade company Automated Services, and is accused of knowingly advertising the counterfeit packs on eBay at lower prices than the official ones -- as well as selling them as if they were official Global VR packs.

Gamasutra has obtained a copy of the full indictment in the case -- which also reveals that the duo were selling games not even licensed by Global VR from companies such as Nintendo, Namco, and Taito -- and will be following up with a more detailed story in the near future.
 
   
 
Comments

Andre Thomas
profile image
Well its nice to some arcade-related news for once. Other than I'm curious as to why Global VR haven't been taken over by either SEGA, Konami or Namco as yet in a move to restart a full-fledged NA arcade market.

David Mata
profile image
"restart a full-fledged NA arcade market. "

Not going to happen, arcade is dead unless there are some significant changes in what they offer. No money in bringing about changes to it... not with consoles so easy and ubiquitous.

Robert Allen
profile image
Arcades are unlikely. Why would I travel to some place, deal with broken buttons, lines of people, and a cost per play, if I can play the same game at home?

Chris Kline
profile image
" Arcades are unlikely. Why would I travel to some place, deal with broken buttons, lines of people, and a cost per play, if I can play the same game at home? "

There needs to be several changes to make it work, but just like with movies, if arcades were the "movie theaters of the future" for games, in that you can't get the games on consoles till they've been in an arcade for 6 months. Then you bring in additional revenue to publishers / developers and hopefully help offset the cost of these next gen titles. Maybe then you'd see fewer studio closers too when something doesn't sell as well. Heaven forbit you might even see more people taking risks with original ideas again.


Frank Cifaldi
profile image
Available on torrent sites six months before retail? Gee, that sounds swell.


none
 
Comment:
 


Submit Comment