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Funcom, Stray Bullet License Allegorithmic's Substance Air For 'Large-Scale' MMOs
Funcom, Stray Bullet License Allegorithmic's Substance Air For 'Large-Scale' MMOs
July 14, 2009 | By Leigh Alexander

July 14, 2009 | By Leigh Alexander
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More: Console/PC



MMO developers Funcom and Stray Bullet games are among the first licensees of Allegorithmic's Substance Air texturing middleware, dedicated to 3D applications.

Both developers are currently developing "large-scale MMOs with high-end graphics," and Allegorithmic says Substance Air will allow them to implement dynamic texturing and user-generated content.

"As digital distribution is becoming more important than ever, the move towards procedural textures was a natural step for Funcom," says Funcom CTO Rui Casais.

Allegorithmic says it designed Substance Air to improve visual quality while maintaining manageable client download sizes. In the case of both Funcom and Stray Bullet, Substance Air was integrated into the development pipeline with support from Allegorithmic for in-house engines.

"Texture sizes for our game are being reduced orders of magnitude," says Mark Nausha, CEO of Stray Bullet Games.


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Comments


Adam Sims
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I wonder when Funcom will stop focusing creating pretty pictures and start focusing on making good MMOs.

Ben Rice
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They did with Anarchy Online. For the time, it was a fantastic & complex MMO in a sea of high-fantasy clickfests.

Admittedly, they may have worked on form over content with regard to Age of Conan.

Adam Sims
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On release AO suffered from similar problems to AoC.



Funcom's games are great from a technical standpoint, but they fall flat on their face when it comes to managing and developing their MMOs on and after release.


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