Latest News
spacer View All spacer
 
February 9, 2010
 
Ubisoft Q3 Sales Edge Down, As It Ramps Up Big Franchises
 
Analyst: Industry Sales To Rebound In March On Strong Core Slate
 
Flickr Co-Founders Return To MMO Design With Glitch
spacer
Latest Features
spacer View All spacer
 
February 9, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [19]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2010
 
Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.2
 
Swashbuckling for Landlubbers: Why you may already be encouraging piracy! [13]
 
JETRO At GDC 2010: Finding Opportunity in the Japanese Gaming Market
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2010
 
Black Lantern Studios
3D Environment and Character Artists
 
Aechelon Technology
Senior Graphics Tools Engineer
 
Black Lantern Studios
Programmer I
 
CCP - China
Technical Artist
 
Black Lantern Studios
Associate Interface Artist
 
2K Games
Web Designer
 
Super Happy Fun Fun
Senior Software Engineer
 
Tarsier Studios
Senior Game Designer
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
About
spacer If you enjoy reading this site, you might also want to check out these Think Services sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Game Set Watch (the Group's alt.game weblog.)
News

  Analysis: Guitar Hero/Rock Band Retail Sales Down By Half
by Staff, Matt Matthews
2 comments
Share RSS
 
 
July 21, 2009
 
Analysis:  Guitar Hero/Rock Band  Retail Sales Down By Half
Advertisement
Looking at music games as part of our NPD analysis, Gamasutra has discovered that U.S. Guitar Hero/Rock Band revenues are down 49% year on year, as discounted hardware and over 20 SKUs flood the market.

June 2009 was the second consecutive month without a Rock Band or Guitar Hero title in the top 20 software titles. The last time the software charts went two months without one of these franchises was in September and October 2007, right before the launch of Guitar Hero II on the PlayStation 2.

As we've commented before, these franchises are being guided in different ways by their respective publishers. MTV Games, the publisher of the Rock Band products, has released a sequence of Track Packs to provide new content to retail consumers. These $20 to $30 packs offer a variety of tracks or a set of themed tracks (e.g. country, classic rock).

As of this writing, there are effectively seven Rock Band titles in the console and handheld market, including the track packs and Rock Band Unplugged for the PSP. The next major game in the series, The Beatles: Rock Band, is due out in September 2009.

For its music game series, Activision Blizzard has also released track packs, but two could be considered more elaborate Guitar Hero expansions headlined by famous rock bands: one for Aerosmith in Summer 2008 and another for Metallica in Spring 2009. (A Van Halen package is expected in late 2009.)

These packages retail for $40 and higher, and have been bundled with guitar controllers. Activision Blizzard has also released three versions of Guitar Hero for the Nintendo DS, although those games are not compatible with the newer Nintendo DSi (which lacks the requisite Game Boy Advance slot for the extra guitar frets hardware).

To date there are over a dozen Guitar Hero titles from Activision Blizzard, from the original Guitar Hero through Guitar Hero: World Tour, and including the handheld versions along with themed/licensed expansions. Guitar Hero 5 is currently scheduled for release in Fall 2009.



The revenue, however, is not scaling up with the number of releases. Much of the initial revenue for both of these music games was generated through higher priced hardware and software bundles, including guitars, drums, and microphones.

Fewer such bundles are being sold today, with a number of cheaper deals (with as much as $100 off the original retail price) for early 'full band' hardware bundles. Consequently the average price of a music game has declined.

According to data reported by analyst Michael Pachter of Wedbush Morgan, combined retail revenue from these two franchises during February – June 2009 has declined 49% from the same period in 2008. Retail revenue for the Guitar Hero franchise is down a more modest 34%, while retail revenue for the Rock Band series is down a more striking 67%.

For the year so far (including January) we estimate that significantly more than 3 million Guitar Hero software units have been sold for consoles and handhelds. During the same six-month period, just over a million Rock Band products have been sold (again, on consoles and handhelds).

Sales in the back half of 2009 will determine the future of the music game business. As consumers increasingly opt for software over expensive hardware bundles, the companies behind these games will see a commensurate drop in revenue.

While the publishers will probably still work with retailers to distribute music game controllers (albeit in lower volume), look for these games to continue to shift to in-game storefronts to attract consumer dollars. Harmonix and MTV's Rock Band is significantly down this path, with 40 million song downloads for the $1 billion franchise already confirmed, and tens of millions of dollars in extra revenue via this method.

However, Activision's Guitar Hero franchise recently reached $2 billion in lifetime sales, boasting that 40 million "professional songs" have been downloaded (presumably both free and paid), alongside 14 million GH Tunes "user-generated songs"

The recent announcement of the Rock Band Network, with paid downloads to be user-uploaded to Xbox Live, is a further way that these games can expand their market and revenue without relying on retail sales of hardware and software.
 
   
 
Comments

Andre Thomas
profile image
people must be getting tired of rehased game and if this is the case, then I don't give them any wrong.

Adam Wolfe
profile image
I am getting burned out on these as well. It was one thing to see a new one every year or so, but every three months is crazy.


none
 
Comment:
 


Submit Comment