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News

  Di-O-Matic Releases 3ds Max Lip Sync Plug-In
by Staff
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August 12, 2009
 
Di-O-Matic Releases 3ds Max Lip Sync Plug-In
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Montreal-based animation tools developer Di-O-Matic has announced the release of its Voice-O-Matic v3 lip sync plug-in for Autodesk's 3ds Max.

In addition to general improved quality and additional presets and settings, the company says it has added compatibility with 3ds Max 2010, as well as 64-bit support for several other recent versions of 3ds Max.

The tech has been adopted by Activision-owned studio Beenox, which used it while developing its movie-licensed games Bee Movie Game and Monsters vs. Aliens.

"We rely heavily on Voice-O-Matic in our production workflow for both important first-pass lip-sync shots and important up-close sequences that we can adjust manually," said Beenox technical director of animation Stephane Duchesne.

"Many of our junior animators benefit from the automated functionality that Voice-O-Matic offers. At one point, we received [a] job that called for over an hour of production shots to complete in a very short time. Voice-O-Matic helped us meet the deadline and avoid production time and cost overages."

Features of the software include phoneme-matching, manual fine-tuning, and support for many languages.
 
   
 
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