| Maurício Gomes |
|
|
I think that what people disliked on Crysis, that when set on "low" the visual suck and the game runs still slow.
|
|
|
| Kevin Reese |
|
Ya for sure -- Warhead did go a long ways to optimizing the code. But the original Crysis, ya it was much too much of a pig.
I'm a hardware reviewer guy, so I can tell you that I was playing the Crysis when it first came out with some of the best hardware available, and it still did not play well on high -- Crytek is free to do whatever they wish, but it just seems like bad marketing to make a game that only about 1/500 (my guess) gamers have the hardware to run the game at 'high' at more that 40 FPS. There is a reason why the 'But can it run Crysis' joke on message boards had such a long-lasting popularity ! |
|
|
| Maurício Gomes |
|
|
I know personally only a single person that can run Crysis...
It is a fairly rich professional DJ that can run Crysis on his music workstation that he paid 4000 USD... |
|
|
| Alexander Hofstädter |
|
I think that what Crytek did with Crysis was terribly misunderstood.
They themselves said that by the time it first shipped Crysis was never meant to run on then state-of-the-art machines in full glory but more on the machines of then-tommorrow. Technically, that was not the worst thing they could do, if you ask me. The game still looked great on medium settings and it was very well playable on ~700$ hardware as Crytek proved to people a short time after its release. People just didn't seem to get their head around the fact that they simply couldn't crank Crysis up to everything max with quality enhancement features and still play the game smoothly. Personally, I like to think Crysis is a little like Windows Vista. Some people started telling everybody that won't run on their systems because it's a hog. Even though Crytek showed everybody that this was not true, the case was lost on the fields of bad PR. Of course, the point that to some Crysis was not that much of good game anyway still stands. One way or the other, I like the fact that Crytek took a risk by developing a game that is still the undisputed king of the graphics department, rather than pulling a Blizzard with low-poly cartoonish and highly stylized graphics. |
|
|
More: Console/PC