GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
June 7, 2013
 
Tenets of Videodreams, Part 3: Musicality
 
Post Mortem: Minecraft Oakland
 
Free to Play: A Call for Games Lacking Challenge [2]
 
Cracking the Touchscreen Code [4]
 
10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
Sony Computer Entertainment America - Santa Monica
Sr Game Designer
 
Trendy Entertainment
Gameplay Producer
 
Sony Computer Entertainment America - Santa Monica
Senior Staff Programmer
 
Trendy Entertainment
Technical Producer
 
Telltale Games
Lead Environment Artist
 
Sledgehammer Games / Activision
Level Designer (Temporary)
spacer
Latest Press Releases
spacer View All     RSS spacer
 
June 7, 2013
 
Can Knockdown 3
celebrates first million
with...
 
Lords & Knights
celebrates its birthday:
Premium...
 
Battlebow: Shoot The
Demons - Update
 
ACTIVISION PUBLISHING,
INC. ushers in THE
NEXT...
 
Lekool Angels Wrath
Server 2 launch press
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor

 
 Shadow Complex  Breaks Xbox Live One-Week Record With 200,000 Purchases
Shadow Complex Breaks Xbox Live One-Week Record With 200,000 Purchases
 

August 31, 2009   |   By Kris Graft

Comments 2 comments

More: Console/PC





The Unreal Engine 3-powered, "Metroidvania"-styled side-scroller Shadow Complex broke Xbox Live week-one sales records with 200,000 units sold, Epic Games and developer Chair said Monday.

The companies, along with Microsoft, said the game is the most-downloaded single-player game in Xbox Live Arcade history for the first week.

Shadow Complex, released on August 19, is Chair's sophomore effort on Xbox Live, having released Undertow in 2007 -- also powered by Unreal. Shadow Complex "exceeded sales expectations," according to a statement. It also garnered strong reviews from video game press outlets.

Gears of War house Epic Games acquired Chair Entertainment Group in May 2008. The two companies worked together closely on the development of Shadow Complex, a game inspired by series like Super Metroid and Castlevania.

Chair's Donald Mustard explained at E3 2009, prior to the game's release, why the studio pursued the 2D exploration gameplay in a time when open-world 3D gaming is so prevalent. "I think we come back to 2D partly because of nostalgia, but I also think that this design works so well with exploration, where you're kind of peeling back these onion layers of the game," he said.

Mustard added, "I don't know how well it really works in 3D. I think there's something very particular about this design that's so fun and compelling that it just works a lot better with this camera perspective. This can be immersive in its own, different, unique way."

Scott Austin, Microsoft's director of digitally-distributed games, called the game a "capstone title of the second annual Summer of Arcade program."
 
 
Top Stories

image
How Kinect's brute force strategy could make Xbox One a success
image
Microsoft's official stance on used games for Xbox One
image
Keeping the simulation dream alive
image
Gearbox's Randy Pitchford on games and gun violence


   
 
Comments

Eric Feliu
profile image
Hopefully we will see more games like Shadow Complex on all game systems. I think this title showcases the fact that 2D platform style games are still worthwhile to develop. I personally prefer this kind of game over 3D shooters that seem so prevalent on the modern game systems. Kudos to Chair/Epic Games.

Amir Sharar
profile image
I fully agree, Eric.



I would garner that this title has a relatively high budget when compared to other XBLA/PSN titles. In that sense this title was a bit of a risk. I'm glad to see that the solid gameplay was recognized by gamers, despite 2D games not being as popular as 3D titles.


none
 
Comment:
 




 
UBM Tech