Latest News
spacer View All spacer
 
December 11, 2009
 
NPD: Xbox 360 Overtakes PS3 As Industry Revenue Drops 8% [8]
 
Microsoft's Greenberg Promises 'Halo: Reach Will Be The Biggest Game Of 2010' [2]
 
Harmonix Lays Off Staff As The Beatles: Rock Band Passes 1 Million [2]
spacer
Latest Features
spacer View All spacer
 
December 11, 2009
 
arrow From New To Arkane: Ten Years Of Development [6]
 
arrow iPhone Development: Everything You Need To Know [8]
 
arrow Building the Foundation of a Social Future [9]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
December 11, 2009
 
Creating A Website For A Game Development Studio [10]
 
Voice Acting and Game Development [13]
 
Player Types: The Challenge Model [2]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
December 11, 2009
 
Nihilistic Software
Console Network Programmer
 
Zoe Mode
Senior Technical Artist
 
Zoe Mode
Senior Animator
 
Zoe Mode
Senior Programmer
 
Kung Fu Factory
Embedded Quality Assurance Tester
 
KingsIsle Entertainment, Inc.
Character Artist
 
KingsIsle Entertainment, Inc.
Senior Client Programmer
 
Blizzard Entertainment
3D Environment Artist, Next-Gen MMO
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  Runic's Beck: Diablo III Art Controversy Influenced Torchlight
by Staff
1 comments
Share RSS
 
 
September 3, 2009
 
Runic's Beck:  Diablo III  Art Controversy Influenced  Torchlight
Advertisement
What happens when developers lose control of a nearly-finished game just before it's about to launch?

After forming a new studio, Runic Games, many of the developers behind Mythos transitioned to Torchlight. Now, in a new Gamasutra feature, art director Jason Beck explores the decisions, steps, and key design elements that have shaped the look of a title striving for big retail production values -- on an aggressive schedule and modest budget.

As the prior project, Mythos, was described by its creators as being "very much in the Diablo mold," comparisons between Torchlight and the gameplay of the classic Blizzard title are unavoidable:

Any fan of ARPGs is aware that Diablo III was announced and is in production. All of us here are fans of the genre, and are very excited to have a new Diablo game to play. We've also already heard comments that Torchlight is trying to "take on" D3 as direct competition -- or even that Torchlight is a "cartoony version of D3".

But both assertions are incorrect, writes Jason Beck -- the team knows full well Diablo III is coming soon, and plans to be "on a different train track when it comes roaring by." Although there is common ground with the gameplay, the team aims to produce a single-player title as a " launchpad to a free-to-play, hack-and-slash MMO."

But the controversy around Diablo III's art style actually did help shape Torchlight's look:

My reaction to the first screenshots was that Blizzard had created a beautiful, living painting. To me, it was absolutely gorgeous, and a style that I would have loved to have pursued.

But knowing the direction Blizzard went with the game helped inform our decision to go in a different direction. We didn't want the inevitable comparisons, so in a way... it helped us define which artistic choices were now off limits.


You can now read the full feature at Gamasutra, which provides a candid look at the issues surrounding Torchlight's development.
 
   
 
Comments

Kevin Reese
profile image
That was a real shame about Mythos... I played the game in beta, and it was ready to rock. Would have done well. Must be a real downer to have something shut down that late in production.

Fortunately for Runic Games, I don't believe Diablo 3 has even a chance of being released anytime before at least 2012. I won't be surprise if D3 wasn't coming out until 2013 or later.


none
 
Comment:
 


Submit Comment