 |
 |
 |
If you enjoy reading this site, you might also want to check out these Think Services sites:
Game Career Guide (for student game developers.)
Indie Games (for independent game players/developers.)
Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)
GamerBytes (for the latest console digital download news.)
Worlds In Motion (discussing the business of online worlds.)
Game Set Watch (the Group's alt.game weblog.) |
 |
|
 |

| |
Aion Preorders Reach 400,000
by Leigh Alexander
|
|
| |
|
September 17, 2009
|
| |
NCsoft says that with 400,000 preorders, its MMO Aion is set to trump rival major MMOs launching this year -- promising "the biggest MMO release in recent years" when the title launches next week.
Developed in Korea, Aion is better-tailored to Western tastes than other Eastern imports, NCsoft asserts. s currently up and running on around 225 servers across South Korea, Taiwan, China, and Japan. The game generated 40.6 billion won ($32.7 million) in revenues for NCsoft's most recent fiscal quarter, excluding royalties -- a strong start.
The publisher has never made a secret of its large-scale ambitions for Aion in the West; CFO Jaeho Lee has said it "could be the second [most] successful MMO in the U.S. market next to World of Warcraft."
WoW's apparently unshakable market dominance has presented a challenge for many publishers who've tried to launch major MMOs in the West only to achieve mixed results at best.
Titles like Funcom's Age of Conan and Electronic Arts' Warhammer Online launched to very strong initial commercial reception with heartening early user figures, but never dented WoW's userbase -- and later merged servers and laid off staff when launch spikes bled off in the weeks and months post-release.
|
| |
|
|
I may be totally wrong, only time will tell. I suppose the key in the end is whether or not it is fun to play.
i truly think the only mmo that can put a serious dent in WoW is SW:TOR.