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Upcoming PC, XNA-Based Game Explores Iranian Election Riots
by Danny Cowan
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September 22, 2009
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Veteran former EA Los Angeles programmer Borut Pfeifer has announced the development of an upcoming PC and Xbox 360 downloadable game focused on the protests and riots that followed the controversial Iranian presidential election in June of this year.
Pfeifer's game, tentatively titled The Unconcerned, puts players in control of a mother and father who are searching for their lost daughter in the streets of Tehran. The pair will wade through rioting crowds during their journey, and must either avoid or negotiate with protesters and police that block their way.
Throughout the game, players will encounter puzzles and situations that require either the mother or the father alone to solve. In-game characters will respond to each parent differently, based on gender, and conversation choices change appropriately.
The Iranian presidential election sparked international controversy earlier this year for alleged election fraud, and protesters rallied in support of defeated opposition candidate Mir-Hossein Mousavi. The ensuing riots resulted in dozens of arrests and casualties, and authorities blocked Internet access and censored outgoing media covering the event.
"Games have the power to put people in other's shoes, to illustrate what effect roles have on a person," Pfeifer writes in the project's fundraiser site. "Games, as preeminent art form of the 21st century, must and will bring to light difficult issues, in ways that can inform, entertain, make us question the world around us, and hopefully inspire us to change it."
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Games are for entertainment, and they do a great job. Trying to be more than that is commendable, but for the most part futile and certainly not commercially viable.
We would like to think of ourselves as artists working in the "preeminent art form of the 21st century" but we're deluding ourselves. We make games for fun, which is great in it's own right.
Moving to simpler (XBLA) games, there are probably 200 platforming side-scrollers available on the marketplace. However, only one of these titles is consistently on the 'top-downloaded' list; 'Braid'. Braid is a masterpiece in every aspect, however, the one thing that people always talk about is the re-enforcement of the themes of regret and forgiveness through the gameplay. Braid could have rested on its laurels and still been a fantastic platformer with beautiful artwork, clever puzzles, and a fantastic score. But Jonathan Blow pushed for more; he crafted a powerful story and presented it in a brilliant way.
Yes, games can be just fun time-wasters, and crafting a fun experience is an art-form in itself. But games can be more. Games, no matter the genre or tech, ingrain experiences into their players deeper than any other medium. I can vividly remember every detail about 'Pole Position' despite not playing it since I was 6-years-old; there is no television show or movie that I can say the same about. As designers, we can use this deep link with our players to deliver an exciting experience that entertains our audience, or, we can go a step further and use our games to "bring to light difficult issues, in ways that can inform, entertain, make us question the world around us, and hopefully inspire us to change it."
But who knows? I could be wrong. I've found plenty of protesters influenced by much less credible media (see Glenn Beck, nyuk, nyuk, nyuuk...I kid, I kid.)
As for this game, I believe that Mario has it right, but for a different reason. People may just want it for charging their gamer score. However, in addition, I also believe that the breed of gamer that would find this game influential is the kind of person who already has a mindset opposed to the current Iranian administration. It's either placating to achievement grinders or preaching to the choir.
Books, songs, and movies have all be credited for inspiring movements, there is no reason why games can't too.