Latest News
spacer View All spacer
 
November 20, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [9]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [1]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 20, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [5]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 20, 2009
 
Planckogenesis, Part II: Song Structure & Gravy Train
 
Designing Games Is About Matching Personalities [1]
 
An Indie Developer’s “Biggest Mistake” [9]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 20, 2009
 
Gargantuan Studios
Lead World Designer
 
Gargantuan Studios
Technical Art Director
 
Warner Bros Games
Sr. Software Engineer, Gameplay - WB Games (Chicago Location) - #115557
 
Microsoft Game Studios
Multiplayer Game Design Lead - Halo
 
Warner Bros Games
Sr. Concept Artist - WB Games (Chicago Location) - #114692
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #114703
 
Warner Bros Games
Sr. Software Engineer, Engine - Surreal Software - #114006
 
Sony Computer Entertainment America
Developer Support Account Manager
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  Amazing Society Using Unity Middleware For Marvel MMO
by Kris Graft
0 comments
Share RSS
 
 
September 23, 2009
 
Amazing Society Using Unity Middleware For Marvel MMO
Advertisement
Online game developer The Amazing Society is using the Unity game engine to develop the upcoming kid-friendly MMO Marvel Super Hero Squad.

The Unity engine is growing in popularity as a development platform for 3D browser-based games. Unity also supports iPhone and Nintendo Wii. "Unity has always been focused on workflow and quick iteration time," said Unity chief creative officer Nicholas Francis in a press release.

Marvel Super Hero Squad is part of a 10-year licensing deal between comic publisher Marvel and Amazing Society owner Gazillion, which also owns online studios NetDevil, and Slipgate Ironworks. Another Gazillion-owned studio, Gargantuan, is working on another comic book-based MMO, Marvel Universe. Amazing Society is based in Washington State.

Other games that use Unity include Cartoon Network's Fusion Fall, RedLynx's Monster Trucks Nitro, Flashbang Studios' Blurst, and a slew of other games for browsers and iPhone.

Amazing Society VP Jason Robar added, "By selecting the Unity engine, The Amazing Society was able to have players playtesting our core gameplay in a matter of weeks after we started development. Unity really fits well into our agile-based development philosophy of getting to the fun as fast as possible."
 
   
 
Comments

none
 
Comment:
 


Submit Comment