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If you enjoy reading this site, you might also want to check out these Think Services sites:
Game Career Guide (for student game developers.)
Indie Games (for independent game players/developers.)
Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)
GamerBytes (for the latest console digital download news.)
Worlds In Motion (discussing the business of online worlds.)
Game Set Watch (the Group's alt.game weblog.) |
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Intel Invests $500K In 'Gaming On Demand' Dev TransGaming
by Chris Remo
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September 24, 2009
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Intel has invested $500,000 in TransGaming, a Canada-based company focused on bringing PC games to other platforms like Mac, Linux, and -- eventually -- television sets as an "on-demand" service.
It's the last of those that the chip maker is primarily funding, according to a VentureBeat report. TransGaming is developing GameTree.tv, which will allow players to instantly load up a wide variety of games to play using their television sets.
But unlike services with similar goals, like the cloud-computing based OnLive and Gakai, GameTree.tv does game rendering client-side, using Intel's own "system on a chip" architecture. Intel separately announced today that those compact, graphics-oriented chips would be integrated into forthcoming HDTV sets.
Intel invested in TransGaming through Intel Capital, its venture capital-driven investment subsidiary.
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"[unlike] OnLive and Gakai, GameTree.tv does game rendering client-side"
It makes sense for Intel to support this. They'd rather sell a million consumer chips for $50 then a thousand professional chips for $500.