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News

  OnLive Ramps Up With Biggest Funding Round Yet
by Leigh Alexander
11 comments
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September 30, 2009
 
OnLive Ramps Up With Biggest Funding Round Yet
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Cloud-based gaming service OnLive has just closed its biggest funding round yet, with participation from AT&T Media Holdings, Warner Bros., Autodesk and investment firms.

OnLive founder and CEO Steve Perlman says the new funding "gives us a serious jolt of rocket fuel as our beta progresses, and we look forward to launching the OnLive Game Service."

The service renders and delivers games on a remote server, to let users play games through their own PCs and television sets without the need for local hardware or software -- aside from the OnLive set-top box.

Although cloud-based gaming services are a rapidly-developing sector, OnLive became the first to enter open beta at the beginning of this month.

"OnLive is excited to be receiving such a strong endorsement as we ramp toward launch," said Steve Perlman, OnLive Founder and CEO. The amount of the funding was not disclosed, but the company says it will be used to launch its service this winter, and to protect its intellectual property rights.

"OnLive's technology and services enable broadband connections to deliver unprecedented gaming and interactive content experiences to the user," continued Perlman. "The implications are nothing short of world-changing, and we are excited to be aligned with forward-thinking investors and strategic partners who recognize OnLive's potential."
 
   
 
Comments

steve roger
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"The implications are nothing short of world-changing."

Sometimes people get delusions of grandeur and they regret what they say later on. I think this is one of those time. It is nice that they got a pot of money, but it isn't like they solved world hunger and poverty.

steve roger
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Sorry for the second post, but I just had to add this link:

http://www.cracked.com/article_17412_6-world-changing-inventions-that-didnt-chan
ge-shit.html

Will OnLive be number 7?

Alec Shobin
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Well it certainly has the potential to be "world-changing" for gamers, devs, publishers, and distributors.

Does anyone know how devs and publishers can get an sdk or something to start working on this platform?

steve roger
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Alec, try to have a sense of humor. Live a little.

Thomas Grove
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steve roger @ 8:57
+1

Alec Shobin @ 9:09
+1

steve roger @ 9:15
-1

James LeGeros
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Alec, the internet does magical things when you search it...

http://www.onlive.com/partners/plug_into_onlive.html

goodluck,
James

ddn d
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I don't think it's world changing, since the world has already changed. Digital distribution (content and applications sold on demand) isn't some new technology just invented yesterday. It's been around for a decade, the only limiting factors was secure commerce and bandwidth. Now both are available and it's just a natural outcome of such.

Look at the iPhone, a simple mobile device has served over 2 billion downloads! Of which probably 30% are transacted sales, on demand digital e-commerce. Selling apps, server time, games, play time on a remote server, they are already being done to some extent. Onlive has a hook with their novel render scheme and I'm sure will find an audience (people who don't want to own a game rig or want to play from a browser etc..).

But world changing? I don't think so, this is just the natural evolution of technology.

-ddn

Bob Stevens
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If it does change the world, let's hope it isn't for the worse.

James LeGeros
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@ddn d - This is much more than just digital distribution. With D2D, Steam, or the Iphone App store, you download the software and then run the application on your computer/Iphone. With OnLive, you purchase the rights to play a game and then play the game on their servers which stream the video feed to your box.

It is new brand new business plan and could have a very real impact on the future of PC/Console gaming. Whether or not it will be successful and 'World Changing' is still to be determined...

Doug Poston
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Exactly. I wonder how this will work for game developers.

Do developers get paid once for a site license?
Do they get payed based on the number of times a game is played? How long a game is played?

If OnLive becomes popular, these minor differences can make a huge difference on what type of games get made in the future.

Leon Leithoff
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OnLive: Successful? Quite possibly, quite likely even. World changing? Not hardly. This isn't a method to expand the maximum population the world can safely sustain or prevent nuclear annihilation, just another way for gamers to get hands on products and the developers to publish in hopefully easier, cheaper methods.

(They'll have my business if the servers work properly. Spending money on new video cards every year or two is the biggest ripoff the computing industry has ever seen.)


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