Latest News
spacer View All spacer
 
February 10, 2010
 
Analysts: EA On The Right Track At Last
 
GamesBeat@GDC Confirms OnLive, GameStop, PlayStation Home Speakers
 
Ubisoft Q3 Sales Edge Down, As It Ramps Up Big Franchises
spacer
Latest Features
spacer View All spacer
 
February 10, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [20]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2010
 
Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.2
 
Fixing the GDC 2010 Schedule Builder [3]
 
Swashbuckling for Landlubbers: Why you may already be encouraging piracy! [20]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2010
 
Konami Digital Entertainment Co., Ltd.
Programmer
 
THQ
Animator - Motion Builder (contract)
 
LucasArts
Senior Systems Designer
 
Trion Redwood City
<b>Sr. Brand Manager</b>
 
Telltale Games
Game Designer
 
Telltale Games
Senior Software Engineer - Core Technology
 
Airtight Games
IT System Administrator
 
Roblox
Apple Game Engineer - Kids' Virtual World
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
About
spacer If you enjoy reading this site, you might also want to check out these Think Services sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Game Set Watch (the Group's alt.game weblog.)
News

  Crytek Opens CryEngine 3 Licensing To Developers
by Chris Remo
8 comments
Share RSS
 
 
October 14, 2009
 
Crytek Opens CryEngine 3 Licensing To Developers
Advertisement
The third major release of Crytek's CryEngine development platform, the company's first natively multiplatform version of the engine, has officially launched and is now available to licensees.

In addition to supporting DirectX 9 and 10 for PC, as well as the Xbox 360 and PlayStation 3 consoles, Crytek claims CryEngine 3 is the first "next-gen-ready" development engine, meaning it has been designed to scale up to the forthcoming game platforms. Crytek has also previously stressed that a major goal with the new engine was to deliver scalability in the other direction as well -- which has allowed it to support current consoles and less-powerful PCs, countering the tech's reputation for high player system requirements.

Along with the move to multiplatform support, CryEngine 3 includes the ability to output real-time gameplay from a single development PC to a gaming PC, Xbox 360, and PlayStation 3 simultaneously, to better allow for platform-specific optimization and comparison of assets.

"With CryEngine 3 we are releasing the best development solution available today and tomorrow," said Crytek CEO Cevat Yerli. "It is the only game engine solution that enables real-time development and can ensure teams are able to maximize their own creativity, save budget and create greater gaming experiences."

Crytek has said it will develop its upcoming shooter Crysis 2 with the new engine. No third-party licensing deals have yet been officially announced, although earlier this year, German outlets reported that GSC Game World's S.T.A.L.K.E.R. 2 will be powered by the tech.

Past iterations of the CryEngine have been used to build Far Cry, Crysis, Crysis Warhead, Aion, Merchants of Brooklyn, and numerous serious games.

Thanks to what Crytek calls its "what you see is what you play" approach to its real-time game editor, business development director Carl Jones exclaimed, "Even producers, project managers and suits will love CryEngine 3!"
 
   
 
Comments

Rohit Nirmal
profile image
Hope some developers use this. I'm getting tired of looking at UE3.

Matt Haigh
profile image
@Rohit Why? Unreal is an awesome engine no matter what you say. It has the tools, the power and the dedicated staff.
Both reasons why id are not on top anymore. I wish CryTek the best of luck...only if this engine is more optimised than the previous two.

Jay Simmons
profile image
The problem with UE3 sameness in games isn't the engines fault but developers not flexing their creative muscles. The engine itself is quite versatile and allows for wide range of rendering styles but it takes solid art direction and creativity. Take Borderlands for example, that game started out as a generic Unreal 3 looking blah game but the devs took a creative leap of faith that visually sets them apart from the pack.

Arjen Meijer
profile image
the power on Unreal is the long try before you buy trial period and ease to use for modelers as Jay pointed out plus its open to nearly every small developer. CryEngine is a little boy locked up in a bunker, they should not make it hard to try or buy the engine.

And most people using Unreal are really creative, only there budgets aren't.

Bill Boggess
profile image
Batman: Arkham Asylum utilizes Unreal and it's easily one of the best-looking games of this generation.

As a consumer I've been nothing but impressed with the results of the engine.

Grabovskyy Yaroslav
profile image
S.T.A.L.K.E.R. 2 on Cryengine3?

Hélder Gomes Filho
profile image
I am looking forward to Doom 4 and Rage that is :P

Mike Reddy
profile image
There were rumours of universities having access to this. I would love that as UE3 does not allow for C++ coding, only scripting, which is useless for a programming degree.


none
 
Comment:
 


Submit Comment