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Crytek Opens CryEngine 3 Licensing To Developers
Crytek Opens CryEngine 3 Licensing To Developers
October 14, 2009 | By Chris Remo

October 14, 2009 | By Chris Remo
More: Console/PC

The third major release of Crytek's CryEngine development platform, the company's first natively multiplatform version of the engine, has officially launched and is now available to licensees.

In addition to supporting DirectX 9 and 10 for PC, as well as the Xbox 360 and PlayStation 3 consoles, Crytek claims CryEngine 3 is the first "next-gen-ready" development engine, meaning it has been designed to scale up to the forthcoming game platforms. Crytek has also previously stressed that a major goal with the new engine was to deliver scalability in the other direction as well -- which has allowed it to support current consoles and less-powerful PCs, countering the tech's reputation for high player system requirements.

Along with the move to multiplatform support, CryEngine 3 includes the ability to output real-time gameplay from a single development PC to a gaming PC, Xbox 360, and PlayStation 3 simultaneously, to better allow for platform-specific optimization and comparison of assets.

"With CryEngine 3 we are releasing the best development solution available today and tomorrow," said Crytek CEO Cevat Yerli. "It is the only game engine solution that enables real-time development and can ensure teams are able to maximize their own creativity, save budget and create greater gaming experiences."

Crytek has said it will develop its upcoming shooter Crysis 2 with the new engine. No third-party licensing deals have yet been officially announced, although earlier this year, German outlets reported that GSC Game World's S.T.A.L.K.E.R. 2 will be powered by the tech.

Past iterations of the CryEngine have been used to build Far Cry, Crysis, Crysis Warhead, Aion, Merchants of Brooklyn, and numerous serious games.

Thanks to what Crytek calls its "what you see is what you play" approach to its real-time game editor, business development director Carl Jones exclaimed, "Even producers, project managers and suits will love CryEngine 3!"

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Matt Haigh
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@Rohit Why? Unreal is an awesome engine no matter what you say. It has the tools, the power and the dedicated staff.

Both reasons why id are not on top anymore. I wish CryTek the best of luck...only if this engine is more optimised than the previous two.

Jay Simmons
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The problem with UE3 sameness in games isn't the engines fault but developers not flexing their creative muscles. The engine itself is quite versatile and allows for wide range of rendering styles but it takes solid art direction and creativity. Take Borderlands for example, that game started out as a generic Unreal 3 looking blah game but the devs took a creative leap of faith that visually sets them apart from the pack.

Arjen Meijer
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the power on Unreal is the long try before you buy trial period and ease to use for modelers as Jay pointed out plus its open to nearly every small developer. CryEngine is a little boy locked up in a bunker, they should not make it hard to try or buy the engine.

And most people using Unreal are really creative, only there budgets aren't.

Grabovskyy Yaroslav
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S.T.A.L.K.E.R. 2 on Cryengine3?

Maurício Gomes
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I am looking forward to Doom 4 and Rage that is :P

Mike Reddy
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There were rumours of universities having access to this. I would love that as UE3 does not allow for C++ coding, only scripting, which is useless for a programming degree.