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News

  Molyneux: Natal Support, Microtransactions For Fable III
by Leigh Alexander
6 comments
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October 22, 2009
 
Molyneux: Natal Support, Microtransactions For  Fable III
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Lionhead's Peter Molyneux, one of the biggest proponents of Microsoft's Project Natal and a pivotal part of the sensor tech's unveiling presentation, has confirmed that Fable III will support the gesture-recognition interface.

At a BAFTA event last night hosted by Eurogamer, Molyneux also said he's planning a cash shop for the game, where users can purchase weapons and upgrades via in-game microtransactions, reports GamesIndustry.biz.

Although Molyneux said the details of many of the proposed features for the game are still under consideration, he also suggested that the cash shop could sell walkthroughs.

At E3 this year, Molyneux unveiled a demo of an AI called "Milo," as a concept presentation showcasing the possibilities for Natal and the work Lionhead has been doing with the technology. The designer is known for his interest in lifelike character interactions, and is often vocal on his visions.
 
   
 
Comments

Samuel Fiunte Matarredona
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So, if they're gonna have microtranstactions it means that the game is gonna be free....isnīt it? or wait....could it be that game developers and distributors have went totally nuts out of greed? mmmm....I guess I'm not gonna fall for it, thanks Mr. Molineux for taking one game out of my wishlist.

I can read the mind of most of the developers/publishers right now "we want more money from the end user! paying for the game is not enough! we will......charge them monthly! and then....make them buy stuff with real money instead of game money!!...and then, we will try to charge them a rent for every time they will want to revive a character! and load a screen! MWAHAHAHA, stop the game brainstorming, we are making it a money milking brainstorming!!!!...."


Micah Peterson
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As long as every item available for purchase outside of the game is available to earn from within the game, I'll be ok with it. I rarely played Fable II with other player's avatars visible within my game as I found it way too distracting having 100 orbs swirling around me constantly.

I would prefer to have a tag on an item that says (purchased) or something of the like, but that will never happen, because as Samuel above said, they are seeing a cash cow and realize that they can charge for everything and don't want to alienate those who purchase items with real $ by labeling them as such.

Joshua Green
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Microtransactions... Oblivion horse armor anyone?

Adam Flutie
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Well, if it requires Natal, I'm out. I don't buy peripherals that die off in one or two games. If it doesn't, then I guess it won't be a useful feature anyhow.

Second, I don't mind the real life milking as long as their is a free in game 'work' equivalent.

The only comfort I get from this is 95% of what Molyneux says will be in his games usually doesn't make it in. It is someone comforting that maybe this time it will be in the consumers favor.

Andre Thomas
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I could clearly now understand why Kazunori-san dropped the idea of making microtransactions a part of GT5.

Overall though like DLC, microtransactions is just another means of bleeding gamers after paying $60

Isaac Lanier
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community driven micro transaction. We are getting paid for XNA games let the cash back kick in. Go internet gaming mods.


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