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News

  Analysis: Is Delay Publishers’ New Marketing Strategy?
by Paul Hyman
22 comments
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November 10, 2009
 
Analysis: Is Delay Publishers’ New Marketing Strategy?
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[With publishers pushing former 'Holiday 2009' games like Bayonetta and BioShock 2 into 2010, Gamasutra examines the shifts, looking at whether this potential "new trend" is an economic stopgap or a long-term change.]

Anyone recall a time when the video games industry wasn't focused almost entirely on year-end sales? To take advantage of the holiday gift-giving season, the majority of games have always been released in the October to November time frame, almost as if there weren't 12 months in the year.

But this year, the economic slump has given birth to a new marketing strategy -- delaying some releases until first quarter and beyond. This, some believe, will enable gamers with limited funds to find desirable titles not only during the holiday season but into the new year as well.

At least, that's what analysts are saying; publishers, meanwhile, aren't saying much. Not one publisher contacted for this story was willing to talk on the record -- not Ubisoft, not Sega, not Activision Blizzard, not 2K, all of them with plans to delay titles into 2010.

What They Say

In a previously-released statement, Sega West president and COO Mike Hayes explained why the upcoming PlayStation 3/Xbox 360 action title Bayonetta won't make its Fall 2009 release window in North America and is, instead, slated for January 2010.

"As a result of market analysis," he said, "we have made a publishing decision that January 2010 is the optimum release time in the Western markets to maximize this exciting new title's potential."

At Take-Two, chairman Strauss Zelnick earlier released a statement that it was delaying the North American launch of BioShock 2 from November 3 into the company's fiscal 2010 -- which begins November 1 -- citing unexpectedly challenging retail environments and "to provide additional development time. We concluded that [the move] was the right decision for the product." Take-Two's Mafia II is reportedly due in the first half of calendar year 2010, also a delay for that title.

Similarly, Activision Blizzard has bumped the release date of Raven's Singularity back to March, 2010 "in order to establish the new cutting-edge action IP as a 'must-have' title … and clear the way for [Activision's other shooter] Modern Warfare 2 to dominate this holiday season," according to a corporate statement.

And asked to explain why Ubisoft was moving the release of Tom Clancy's Splinter Cell: Conviction from its holiday lineup to February 23, a spokesperson said, "We've said all we're going to say on the subject."

But back in August, Electronic Arts CEO John Riccitiello described the scenario that may have influenced other publishers to delay some of their releases: "One of the learnings we had from FY09," he said, "was that we bunched up too much into the Q3 quarter [October-December]. Where some of our titles crowded out the competition, they were crowded out by other EA titles."

And, he added, EA put together a plan "that is designed to take advantage of the fact that there are 12 months in a year, and we think we can actually do better with our key titles by spacing them out."

What It Means

Indeed, amid the economic downturn and what some publishing execs cite as continuing retail conservatism on initial sell-in volume, it's possible other publishers may buck the trend toward seasonal rush and move their higher-profile, costly releases into less crowded release windows in the hopes of selling more units.

Are we seeing the beginning of a long-term trend -- or just a short-term stop-gap measure until the economy picks up? "I do think this is a new trend," says Matt Matthews, Gamasutra contributor and NPD analyst, "but I'm not surprised there aren't more people talking about it. Delaying a game -- for whatever reason -- has always been considered something negative … even when it's not."

Matthews subscribes to the scenario that with so many games being released in the same short period of time -- especially with the abundance of new Wii games which, he says, has overcrowded that platform -- publishers suspect that gamers, with their limited time and money, aren't going to buy every game they want.

"It's possible that publishers are looking at the must-buys -- like the new Call Of Duty, the new Halo, and, of course, this year's Madden -- and are predicting that they will suck up so much of the available money that the others ought to be put on the back burner for a while."

"Under different economic circumstances, gamers might buy every title they want within the space of two months, but not this year; I don't think the general population is prepared to do that at this time," the analyst theorizes. "I don't remember the last time the industry got pinched this badly by a recession."

Past Trends

Matthews recalls that in 2005, 2006, and 2008, the dollars spent on console and handheld software were 55 percent in the first three calendar quarters followed by a 45 percent splurge in spending in the fourth quarter.

But then, he says, "a bunch of titles made a ton of money in the first three quarters of 2008 and sales jumped to over $6 billion compared to $4.5 billion in the year-earlier first three quarters. That's a tremendous jump -- 33 percent. But when you compare the fourth quarter of 2008 to the year-earlier fourth quarter, the increase is only 16 percent."

"What that says to me is that the pinch from the recession started even before 2008 was over," he continues. "Some people didn't expect the industry to be affected by the recession, but when people are unemployed, they can't purchase expensive video games."

Mathews suggests that, at some point, publishers looked at the numbers and realized they'd be far better off if they pushed back some game titles. "Consider the fact that this generation of console games is far more expensive to produce than the last one," he explains. "The games that are coming out now are ones that were green-lighted 18-24 months ago … and those investments are now coming due."

"If a company is looking at its investment and has a choice of getting a decent return at Christmas or waiting a few months and getting a much better return in a less-crowded field -- perhaps in a somewhat more positive economic environment this spring -- I think they'd rather do the latter."

But won't delaying a year-end game glut until the spring just delay the glut a few months? Possibly, says Matthews, but he believes publishers may soon come to the realization that it would be to their benefit -- and to the consumers' -- if they targeted various times throughout the year to release their games.

"It used to be that nothing came out during the summer, and I think that needs to change," he says. "Publishers will have to figure out ways to make money in non-traditional months. You'll recall that Microsoft released Halo 3 in September 2007 and did very, very well. If a game is good enough, it shouldn't matter when it comes out."

Continues Matthews: "In my mind, Activision could promote, say, July as Call of Duty month. Or use some other big franchise as a tent pole to hold up a different month. And then they might re-release it at Christmas as 'the hit that rocked the summer' and get a second bite of the sales apple."

However, once the recession is a thing of the past, will marketers return to tried-and-true strategies with Christmas as their main focus?

Matthews hopes that won't happen but he suspects it will. "Publishers may just slide through 2010 and then say, 'Well, we're glad we got through that' and return to old habits. It would be better for the industry if that didn't happen, but there are some habits that are just extremely hard to break."
 
   
 
Comments

Fiorentino I
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What's wrong with pushing back the schedule of a released game, possibly using that time to FIX THE BUGS and generate some hype? If you're game is great it will sell even if it waits another 6 months, IMO.

Gamers HATE glitches(bugs), and I think they would wait knowing the release is pretty solid.

The question of course is, can a company be feasible and profitable doing this?

Being in the software industry for over 10 years now, I can't stand company's who release quickly and release buggy code. Everyone has done it.

Lindsy Whiting
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This is the number one reason I dislike Christmas. It's just a selling point these days and makes consumers wait until then to get the hot titles. I understand why they wait and that is to create the image of "NEW" and "HOT" items for gifts so that they stand out, but it I don't know anyone who likes this market strategy from a consumer standpoint. It's a topic that comes up every year among my own circle and how aggravating it is that you have to play “catch-up" with ten or more titles that are must play games on your list all coming out at the same time. How do these titles really benefit when a buyer can only get two to three of them? Just as was mentioned, it only creates congestion and sore thumbs/WASD hands for the consumer.

Fiorentino I, Agreed, I'm good for a delay as long as it's fixing the game further, but this has nothing to do with such a need...it's an excuse to avoid telling the consumer, yea we want more gold lining our pockets so you have to wait. We hate hearing that our game creators are money grubbing even if we really know deepdown that it's the whole point.

Tom Newman
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I wish bugs were the main reason games get pushed back, but as there have been many articles on, this is not always the case. there are still a lot of those on top who still believe the holidays are the only time to release a game, but a lot of times it can be a publisher wanting to release a game when it is going to be most beneficial to it's quarterly earnings statements regardless of if the game is finished or not. If the publisher is all set to appeise stock holders in Q4 without a couple key games, but has nothing to show for the upcoming Q1 or Q2, there will be some delays that have nothing to do with the developer.

IMO way too many great games get overshadowed with a holiday release. I think the whole attitude needs to change.

Lee Thompson
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I'm glad this trend is appearing. It means that the holiday overload that gamers have known about (and disliked) for years is finally starting to have an impact on companies' bottom lines, which is going to motivate a change. With the shrinking window for return on investment that games experience these days, it's no surprise the habit of releasing all the games at once is starting to affect total sales.

I agree with Fiorentino that bugs are incredibly annoying in (esp. console) games, and think that with publishers starting to not have the Christmas window be the hard and fast release target, it will be easier for developers to negotiate for more time to fix issues.

Francois Stelluti
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Personally, I think that if a game that looks interesting gets delayed, it makes me want it more because I know that the developers will be spending time polishing it up (usually at least). I believe it was Miyamoto who said, in response to Zelda: The Twilight Princess being delayed, that nobody remembers when a good game gets delayed, but they will remember a bad game.

Besides, I find it somewhat strange that a company would want to release a game for Christmas, when nobody is going to wait till then to play it anyway (like CoD:MW2 for example, I am not going to wait a month to play it). Of course there are exceptions, but most people will want to play the game right away, so in that sense releasing it for a holiday is irrelevant.

Also, pushing all these games into the first quarter of 2010 could just create the same problem as last christmas (too many good games released at the same time). I agree with Matthews when he says that there is no reason why 'blockbuster' games shouldn't be released in the summer. Last summer practically nothing game out, and people wonder why sales were down.

Hélder Gomes Filho
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I still don't get why publishers do this...

Like release Halo, CoD, Doom, Half-Life, MoH all the time time, and complain that FPS is not selling well...

Or release Age of Empires, Starcraft and CC at same time and complain that RTS is not selling well...

Or release 20 PC games that take 60 hours to finish at the same time and complain that PC games don't sell...




jaime kuroiwa
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You could look at this trend as a blending of game and movie industry practices.

Movies nowadays have two release dates; Theatrical and Home. A lot of times, a movie that had performed poorly in the theater will make up the losses in the Home release. For the Home release, there are some "extras" thrown in, but the movie itself is mostly untouched.

Perhaps a game that is delayed is using a similar process -- release a product early in the year, then release it *again* later in the year (around Christmas?), with some "extras;" "a second bite of the sales apple," as Mr. Matthews put it.

I think delaying a game has everything to do with a new marketing strategy; only a tiny part of it has to do with "polishing."

Adam Flutie
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Personally I think EA has the right idea. There is no reason to push all of your titles out at the same time and compete with yourself. Every summer kids get bored, kids get the chance to earn a little cash, yet all they have to buy is discounted games they didn't get to earlier. Spreading out the releases can help.

Now as far as 2010 is looking, I think it is an odd play. To avoid competing with the Christmas rush they have created a first of the year rush. The gift cards won't last long and then you will have a huge amount of games being released and no holiday excuse to buy them. I think it will do worse than a bigger Christmas rush.

It would be interesting to see a trend for game release dates and intended audience though. I think the 'M' titles would be less effected by spacing, where-as titles aimed at kids that require parent intervention to buy them will choke without a 'reason' to buy games (ie holiday gifts)... but I know of no such data, so it is only a hunch.

Tom Newman
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I think part of the problem is that video games are considered, even by many video game publishers, to be consumer products as oppossed to entertainment products. In the retail/consumer world, people buy as much during the holidays as they do the entire rest of the year combined, which started this whole mentality. With other forms of entertainment, movies, sports, concerts; etc. the "season" is much different, and one that game publishers should be more influenced by than the consumer model they go by today.

Luke Rymarz
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The Bayonetta comments from Mike West have to be marketing spin. I track my spending (I'm crazy, I know), and I characteristically spend almost nothing in the beginning months of the year. As far as I'm concerned, January is a terrible time to release a game. Aren't people playing all the stuff they got over the holidays? And if you're a gift-GIVER, aren't you having shopping withdrawal in January?

More kick-ass games in the summer months would be sweet, though.

Matt Ponton
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I love talking about this every winter.

Ed Alexander
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My OMG DO WANT! List is at 7 titles right now... Did I mention I'm broke and already have 3 titles I don't feel I'm done with from the past few months?

I welcome spread out release dates. I'm not really concerned with paying off stuff in January as much as I am getting another paycheck from which I can draw another game out of my entertainment budget, possibly another one if I skimp a little on some food.

I think any time is a good time to release games, to be honest. Especially the March-May stretch, I know I'm usually wrapped up with the Christmas New and starting to thumb through the backlog while I await the next thing that tickles my fancy.

Plus any extra bug fixing time is definitely appreciated, if such a push back allows for such a thing.

Robert C.
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I don't really understand why it matters to gamers when games are released. You're still getting the same number of games per year. And presumably, whenever they're released, you still have the same number of free hours in the day that you can devote to video games. It shouldn't make a difference whether 100% of the games are released in December or if they're spread out evenly in each moth. It just means that in the Spring and Summer, you can buy those Christmas releases you didn't get to at a reduced price.

For example, let's say that I can complete 1 game per month. In December they release 12 games I want to play. I buy 1, play it. In January, I buy another one of those December releases and play it. And so on and so forth. Now, let's say that they release one of those game each month over the course of the year. Same thing. Buying one game per month and playing it.

Jonathan Gilmore
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I myself would prefer a more staggered release schedule of AAA titles for two main reasons-time and money. I don't have the time to play Borderlands, Forza, Brutal Legend, Dragon Age and MW2 at the same time. I have a job and family, I'm lucky to devote a couple hours a day to devote to gaming, I can't divide that by four titles. As far as the money, how do I justify to my wife spending $250 or $300 on games in a two month span. How can I even afford it regardless of my wife when I pay rent, car payment, etc. And yes I will eventually buy Borderlands anyway, but that will be four or six months after it came out, where interest in online multiplayer will have dried up, which sucks.

Dave Smith
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i dont mind the wait.

Yannick Boucher
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@Jonathan Amen. It's just that simple.

David Tarris
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Amen Robert C. I fail to see the crippling financial problem posed by the Christmas release block that Jonathan Gilmore would have us believe in. If the multiplayer in Borderlands is worth a damn, then I'd assume it would be a good while before interest dies down enough to where it's difficult to find a whopping three people to play with you. And even if it does, get some friends and ask them to play it with you. Hell, I want to play Dragon Age right now, but I realize that I just don't have the time to merit the investment at the moment. Amazing that I can make this deep personal sacrifice by not buying it and every other game that seems moderately appealing, and instead wait until my schedule frees up in the coming months. It's a simple matter of self-control, nothing more.

Andre Thomas
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I don't think delaying a game is a marketing strategy but has everything to do with quality control and not wanting to flood the market. In fact this done alot with fighting games before they are fully released into the arcades....games can be delayed following a location test to better ensure a quality release.

Ted Brown
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I think new IPs benefit from more breathing room outside of the Christmas season, as it gives gamers a chance to be exposed to them and get "used" to the ideas they present. God of War is an excellent example: it came out in March, and nobody knew about it. But it was a great game, and word of mouth spread, and by Christmas it was on everyone's list. If it had come out during the holiday glut, it may have tanked. Maybe.

More market analysis of past titles is definitely needed.

Hélder Gomes Filho
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@Robert C

What happen is: Like you said, people will buy LATER the game, not when the company want.

So they are only moving game releases to when they want the sales, got it?

Tom Newman
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The good thing about everything coming out at once is that by the time I get around to playing many of the holiday releases, it will be summer, and several titles will be offered at 29.99 or 39.99 by then. Another reason to scrap the retail model of holiday releases.

Robert C.
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@Helder Gomes Filho - If you'll re-read my post, you'll see that I said that I don't understand why GAMERS care. I understand why publishers care. Got it?


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