Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


BioWare Licenses Umbra Occlusion Culling For  Dragon Age
BioWare Licenses Umbra Occlusion Culling For Dragon Age
November 2, 2009 | By Chris Remo

November 2, 2009 | By Chris Remo
Comments
    Post A Comment
More: Console/PC



Helsinki-based Umbra Software has announced that BioWare is using its occlusion culling technology in several franchises including Dragon Age and Mass Effect.

Dragon Age: Origins, which releases this week, is said to use Umbra's GPU-based optimization technology. Occlusion culling determines areas that cannot be seen by the player at a given moment and removes the need for the game engine to render those polygons, potentially improving the engine's efficiency by a considerable amount.

In theory, developers can directly use that rendering advantage to allow for a higher polygon budget.

"BioWare has proven their excellence with a multitude of award-winning projects," said Umbra Software marketing VP Farhad Taherazer. "We are proud to have a studio with their track record recognize our abilities with a broad integration of our tech, it gives us credibility in this market place and puts us closer to becoming an industry standard."

In addition to Dragon Age and Mass Effect -- presumably referring to next year's Mass Effect 2 -- Umbra says its technology has been licensed for "other future titles" from BioWare.


Related Jobs

Telltale Games
Telltale Games — San Rafael, California, United States
[05.28.17]

Associate Cinematic Artist
Mindshow, Inc.
Mindshow, Inc. — Los Angeles, California, United States
[05.27.17]

Lead Engineer (Unity / Virtual Reality)
Mindshow, Inc.
Mindshow, Inc. — Los Angeles, California, United States
[05.27.17]

Unity Engineer / VR Inverse Kinematics
Mindshow, Inc.
Mindshow, Inc. — Los Angeles, California, United States
[05.27.17]

Unity Engineer / VR Platform









Loading Comments

loader image