Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [13]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [50]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 22, 2009
 
Time Fcuk - A Postmortem [2]
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  Moore 'Delighted' With FIFA 10 In Japan, Details Market 'Frustrations'
by Leigh Alexander
1 comments
Share RSS
 
 
November 4, 2009
 
Moore 'Delighted' With  FIFA 10  In Japan, Details Market 'Frustrations'
Advertisement
EA Sports head Peter Moore says he's "delighted" to see FIFA 10 making strides in Japan, having been challenged in the past by the insularity and specific tastes of the Japanese market.

He calls Japan "the cradle of our industry," praising the continued creativity of the country's developers even in an era when Japanese design sensibilities appear to be suffering a business decline -- but on his official blog, Moore writes candidly about "frustrations" he has experienced as part of American game companies trying to market to Japan.

Key to the difficulty is "the insularity of the industry that defends locally-made content and looks down on games from abroad," Moore says.

"I appreciate this is a unique culture that has very different tastes in entertainment," he adds. "But while Western movies and music can be extremely popular with younger consumers, foreign-developed games (or yoge, as they are called) have an extremely difficult time breaking through with Japanese gamers."

It's a particularly complex hurdle for sports simulation games, as there is less room to tailor art and gameplay mechanics for Eastern preferences. "You can imagine my disappointment every year as we struggle to break through in Japan with our outstanding FIFA franchise, " he says -- noting that FIFA's developers hail from more than 20 different nations, Japan included.

But this year's iteration of FIFA has received critical acclaim in Japan, with high scores -- particularly a rare "platinum" rating from the tastemaking Famitsu magazine -- and a spot in the top 10 for its debut week.

"Having said all of that, it is clear we still have work to do in Japan to more fully understand what drives that gamers attraction to sports titles," Moore says, stressing EA Sports' commitment to "better understand the Japanese consumer... and continue to improve on the best soccer game in the world."
 
   
 
Comments

Andre Thomas
profile image
Moore of all people should know how fickle the game japanese game industry is to western game publishers. As for FIFA 10, there is a mountain to climb given the fact it has some major competition in japan in the form of J-League Pro Soccer Club, Winning Eleven and also SEGA's popular WCCF arcade game


none
 
Comment:
 


Submit Comment