Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [9]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [5]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Planckogenesis, Part II: Song Structure & Gravy Train
 
Designing Games Is About Matching Personalities [1]
 
An Indie Developer’s “Biggest Mistake” [9]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Gargantuan Studios
Technical Art Director
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  iPhone App Store Success Boosts Gameloft First Half Sales 18%
by Leigh Alexander
0 comments
Share RSS
 
 
November 4, 2009
 
iPhone App Store Success Boosts Gameloft First Half Sales 18%
Advertisement
French mobile publisher Gameloft saw its sales rise 18 percent to €90.2 million ($134.2 million) for its fiscal first half, with a 15 percent sales increase to €30.1 million ($44.7 million) in the third quarter, the company reports.

95 percent of Gameloft's sales during the third quarter came from mobile game revenue; the company releases games on phones, smartphones and other mobile platforms like Nintendo's DSi. The remaining 5 percent of its sales, it says, are related to sales of console games.

In the mobile gaming space in particular, Gameloft says it's seeing rapid growth, with revenues from the segment up 17 percent during the year's first nine months -- largely due to successful iPhone titles and to strong performance of its Java and Brew games, it says.

Gameloft's iPhone game portfolio includes a number of $5-$10 titles with complex 3D art and notable similarities to popular console games, including Modern Combat: Sandstorm and Hero Of Sparta.

The company's revenues are fairly evenly distributed across North America, Europe and the rest of the world, with contribution percentages at 31 percent, 38 percent and 31 percent respectively. Notably, Gameloft saw its strongest growth in other markets, with third quarter revenues up 29 percent in Asia and South America.

"In the long term, Gameloft is in an ideal position to benefit from the rapid development of digitally distributed video games on mobile phones and consoles, as well as from the major innovations introduced by companies such as Apple, Nokia and Google," said the company, which did not reveal its profit or loss for recent quarters, in a statement.
 
   
 
Comments

none
 
Comment:
 


Submit Comment