Latest News
spacer View All spacer
 
November 26, 2009
 
Analyst: Review Scores Least Important Factor For Game Purchases [27]
 
Top-Grossing iPhone Game Apps: Call of Duty Takes Top Honors
 
The9's Third Quarter Revenues Drop 94% After Losing WoW
spacer
Latest Features
spacer View All spacer
 
November 26, 2009
 
arrow Book Excerpt: Game Engine Architecture [7]
 
arrow No Laughing Matter: Making Humor Work in Games [10]
 
arrow The Ways Of A Monster Hunter
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 26, 2009
 
MIGS: Day 1, 8:30am: Fostering Cultural Diversity and Stuff
 
What Fallout Has To Say [2]
 
Pragmatic Game Development [4]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 26, 2009
 
Sledgehammer Games / Activision
Lead Online/Multiplayer Designer
 
Sledgehammer Games / Activision
Lead Environment Artist
 
Amazon
Software Development Engineer, Digital Software & Video Games
 
Sony Computer Entertainment America - Santa Monica
Manager, Game Design
 
Terminal Reality
Sr. XBOX Live Programmers
 
Bungie LLC
3D Artist (Contract)
 
Bungie LLC
Gameplay Design Lead
 
Sony Online Entertainment
Technical Director
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  Blizzard Brings Pay-For Pets To WoW
by Leigh Alexander
10 comments
Share RSS
 
 
November 4, 2009
 
Blizzard Brings Pay-For Pets To  WoW
Advertisement
Blizzard has introduced a "Pet Store" to its major World of Warcraft PC MMO franchise -- allowing users to purchase in-game pets for their characters.

The pets available in the store can't be earned through gameplay, and can only be obtained via microtransactions. Blizzard has offered users services like server changes for an additional fee, but the pets represent the first time in-game content is available for purchase in WoW.

In an official FAQ, the company notes that the pets don't offer players any gameplay benefits -- they're strictly cosmetic companions. Once users purchase a pet, they unlock it with a redeemable code via their WoW account, provided the user's account has been merged with the Battle.net service.

The Pet Store opens with two creatures for sale, each costing $10. The "Pandaren Monk" is offered as a charity benefit item; for each Pandaren Monk sold between now and the end of 2009, Blizzard will give half the price to the Make-a-Wish foundation.

The other option, "Lil’ K.T., the Littlest Lich," is a miniature of Naxxramas ruler Kel’Thuzad that "has a diabolical laugh" and shoots ice.
 
   
 
Comments

Bob Stevens
profile image
I suppose it's better than getting them off ebay, where the rare ones go for anywhere from $50 all the way up to $1500.

Ben Droste
profile image
$10 is still very expensive for an entirely cosmetic, in-game pet. Especially when many players already have tens of them and you can only display one at a time. I don't see what makes these any more valuable than the multitude of unique and interesting pets already available for free in game.

Joshua Sterns
profile image
@ Ben

I don't know why people by the comestic crap but they do. I was amazed at all the avtar add ons my friends have purchased for the 360. It's like the fashion mall rats who buy the latest jeans just because they are new.

Having the charity benefit will also drive sales.

Robert Allen
profile image
And thus WoW becomes less virtual, more real world. The rich thrive, the poor can piss off.

It REALLY does raise the whole question of what is "game" when apparently all it takes is enough money and you win. Buy plat/gold for $$: buy gear on the AH, now buy the l33t pets from Blizzard. Tada, I win. You suck.

/shakes head.

Seriously; how is it a game if the in game rules are constantly changed merely by adding money to the equation. That's more a SIMULATION of the U.S. Congress than it is a role playing GAME.

Sion Williams
profile image
I like playing WoW but more and more I cant help but notice the lack of effort that goes into the game. Take in-game gear for example, many of the new stuff is simply re-textured models from the original game.

This is a sad move from Blizzard because it just highlights their "money grabbing" nature. I would be more impressed to see all of the money go to charity, lets be honest it wouldn't have cost Blizzard much to introduce this.

Wolf Wozniak
profile image
$10 is not exactly micro.

Samer Abbas
profile image
"$10 is not exactly micro."

point.

Tom Newman
profile image
Lame. Hopefuly this WON'T set a new precident for paid subscription PLUS microtransactions.

Olivier B. Deland
profile image
@Tom Newman
You bet it will set precedent and you can see that it's a new trend coming from Activision/Blizzard to try and set new higher standard prices. CoD : Modern Warfare is +10$ on the PC and now this. The boss said this industry is about making money, nothing else.

Caleb Garner
profile image
well before everyone gets too puffy about things.. remember this is for charity. it's very unlikely that blizzard is going to make anything more than vanity items. pets play no role in the game mechanics and it's no different than any other social networking game. if people find value in it they will pay and help a good cause.

Now if blizzard sold epic items for $ then i could see that being something more questionable unless they moved to a free to play model which would be a little different.


none
 
Comment:
 


Submit Comment