Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [9]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [7]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
 
Designing Games Is About Matching Personalities [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Lead World Designer
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  EA's Riccitiello: Cuts Necessary To 'Transform Our Company'
by Chris Remo
19 comments
Share RSS
 
 
November 9, 2009
 
EA's Riccitiello: Cuts Necessary To 'Transform Our Company'
Advertisement
"We have lots of compassion for those affected," Electronic Arts CEO John Riccitiello said today of the publisher's 1,500 planned layoffs, but he added that "these cuts are essential to transforming our company."

Riccitiello commented on the matter in a conference call following EA's latest quarterly earnings, which saw the company's net loss widen to $391 million.

Although the company said it expects to see profitability in its upcoming third and fourth fiscal quarters, the CEO warned that the back half of 2009 might not be as strong for the industry as some expect.

"Retailers remain cautious and report that foot traffic remains slow," he said. "The consumer is not showing up at retail as consistently as we would like."

Recent console price cuts will continue to help to some extent, but "the improvement is not enough to get the industry back to flat software sales for the year," Riccitiello warned. Still, he said, "We do not believe that calendar '09 packaged goods weakness is a permanent condition."

In particular, the CEO looks forward to further console price cuts that will bring the accessibility of the current generation of machines in line with that of the previous generation late in its lifespan. And "the console add-ons coming in 2010 will drive new consumers to the market," Riccitiello added, referring to new motion controllers from Microsoft and Sony.

Another area that EA believes is likely to soften the blow to packaged goods is the digital distribution and online space. As recently as five years go, Riccitiello said, the company estimated the value of the digital segment to be less than 10 percent of the industry; now it's more than 35 percent, and the company sees the digital space growing by 20 percent on an annual basis for the next five years.

In fact, when taking into account online revenues as well as retail revenues, the publisher actually expects the industry to see positive growth in 2009 -- and with its Playfish acquisition, the company clearly plans to bolster its digital position.

"EA continues to transform itself from being almost totally packaged goods-dependent," Riccitiello said, to being "a leading figure" in the digital sphere.

"Downloads extend the life and profitability of our disc-based games," said COO Eric Brown. Dragon Age: Origins, which has strong integration with both free and paid online and downloadable features, was said to have seen strong early performance.
 
   
 
Comments

David Delisle
profile image
It'll sound mean, but if your stock price is 1/3 what it was 2.5 years ago and all you can do is constantly reorganize your company in the form of repeatedly landing big ticket acquisitions and executing large-scale layoffs, it means the people at the top are doing it wrong. It reads as one drastic move after another.

I thought everybody forecasted digital as the future in '06?






Reza Nezami
profile image
This sounds now way too like a broken record! EA has been doing this "restructuring" layoffs 3 times at least in last 5 years. Isn't time to realize this is not the solution? The really solution is to break up the company into logical pieces and let each survive as they fit! It's time to realize that conglomeration doesn't work in such an Intellectual property type business! It is not a car company to just get bigger and expect your product gets better too!!

Timothy Ryan
profile image
Riccitiello's days are numbered. I predict before the end of this fiscal year he's out.

Alan Wilson
profile image
Restucturing, increased losses (at a rapidly accelerating rate) AND a $300m acquisition? Now I know I only run a small business these days - but back when I was doing "big corporate" this would seem like the last desperate sabre-rattling of a dying board. Not really sure why their share price is up on the day and the week, but I'll never truly understand the mind of the share-buying public.

But I think what REALLY grates on me is the nauseating "lots of compassion". If there was truly lots of it, they would be finding ways to use an apparently available $300m to create organic growth, rather than spending it on acquisitions.

As far as I can tell, EA's Grand Plan relies on price cuts on the console and not a lot else. And on "slow foot traffic" - I hate to tell him, but our retail sales are growing, not slowing.

Ah well. Clearly I don't understand the vagaries of Big Business. The most people I ever had working for me was only a few thousand. But if there are any environmental artists and/or level designers being laid off in this set, with UE3 skills, who want to move to Atlanta - get in touch, because we're recruiting. Again.

Yannick Boucher
profile image
I have to say I can see EA being STILL too big and bulky, so this is not a huge surprise, unfortunately. And I can see why that 300M would be better invested in "fresh blood" than growing organically something that is essentially still rotten.

hieu tran
profile image
EA is very smart for what they are doing. they won't b going anywhere anytime soon. they're goal is to make profit for their stock holder. In order to look good to their stock holder are to lay off before the fiscal yrs hit. then the cycle start all over again. most people know this. the stupid people are the people that go back to them. they should know better, there a high chance of getting lay off for new comer or people that get rehire/temp job. it is truly sorry for people that get lay off. it's just business, not personal. yes they can do better but hey why change. this is good for smaller company. just do something good then sell it to EA. That's 1 way to make money.

Dave Smith
profile image
layed off workers start new studios > hit it big with new ip > cash in and sell to EA > EA runs ip into the ground > lays off workers and closes studios > layed off workers start new studios, and so on...

the game industry is weird.

Tero Paananen
profile image
Anyone ask him about his bonus after that comment?

Robert Allen
profile image
"Riccitiello's days are numbered. I predict before the end of this fiscal year he's out." I sort of doubt that. After all he was in charge of the old EA dot com which presumably cost millions before it was reorg'd back into EA. Then he 'left'. Then they let him come back. Now, per his article on the 4th, he's clearly setting up EA to spent big money in the mobile game environment. Note the order of press releases. First on the 4th he says somethin like "mobile is the future" and consoles are not. Then this morning first comes the announcement of Glassfish (i.e. social games that can run on mobile devices.) After that the releases on the layoffs. Followed late in the day by an announcement intended to show leadership and calm the quivering masses. It's all a scripted event. I'm curious to see if I'm right about him ordering EA to do mobile games. Drink'n da coolaid..

Amir Sharar
profile image
The acquisition of Playfish looks to me like the growth EA needs more of. There is little use in developing a dozen or so console titles that will ultimately compete each other for the dollars of console users. ie. I, as a console owner, am interested in Dragon Age, NFS: Shift, and Battlefield: Bad Company 2...but I can only afford one.

From my perspective the market isn't large enough to support all of these game releases, especially when they cost so much to make.

I believe Riccitiello when he says this was done to "transform" EA. Maybe he too sees that it doesn't make sense making all of these games for "one" platform (in other words the PS360 platform aka "next gen" platforms) and that other platforms like the PC (in terms of social networking websites and more), and cellphones (the iPhone is a success, and Android enabled phones are starting to catch on rapidly, which could mean two healthy digital distribution channels).

When a publisher starts getting big they need to grow in that sort of manner...in the past most of EA's growth meant more and more products for the same market and it seems like they finally woke up and realized that it didn't make sense.

At the same time it's very sad to see all those people lose their jobs, especially at this time before the holidays. I wish them the best. While the industry is in rough shape it does look like there are new opportunities that weren't there years ago...such opportunities being ripe for talented and experienced people.

Kimberly Unger
profile image
I find it interesting to note that EA's not playing up their handling of this. Reports from the inside (from those not handed pink-slips) say that EA is bringing in recruiters from other studios to try and help their former employees get positions elsewhere.

Michael Wenk
profile image
Well, there goes any chance of EA taking a chance with a game for the next few years. My guess is they'll table The Old Republic (MMORPGs don't make high margin) and pretty much anything interesting. And in general 2010 and 2011 are likely to suck worse than 2009 for games.

I think this whole thing sucks as a consumer.

Yannick Boucher
profile image
@Kimberly wouldn't be surprised. Not only that, but this is the figures that are given to shareholders at the same time as their bad financial news. Who knows how many of these 1,500 will actually be laid off in the coming months, though? Shareholders are not patient enough, but that doesn't mean EA has to completely sacrifice it's strategic plan just because their shareholders are edgy and losing everywhere else. It's a game.

brenda S
profile image
1- His bonus was not affected. There is still more than 4 BILLION set aside for executive bonuses this year.
2- He followed up his incredibly brief "we sympathize with those let go" comment with a "hey! look over here! we bought Playfish". He's obviously very sorry.
3- Desperate? Absolutely. Necessary? No. There were plenty of places to make smaller cuts, rather than gutting the workforce. They gutted employees who, in recent months, weren't allowed pay raises or back filling of positions while the execs lined their pockets with million$.
4- There are no recruiters helping place employees. It's a contracted company offering a resume workshop nowhere near any of the EA offices.

Thanks EA *golf claps*

Robert Baker
profile image
so they cut 1500 plus jobs but yet they turn around and buy playfish for 300 million?

Samantha Smith
profile image
@Brenda S -- I definitely agree with point #2 .. it was sad to hear how that came across on the call.

As an independent developer and publisher of free-to-play, online sports games (just as disclosure!), we don't directly compete with EA, although many people want to compare us to them. That being said, it will be very interesting to see how EA handles working with a new PC studio like Playfish, having closed so many in the past few years. Presumably they will roll this up into Pogo, but regardless, it was the only way for EA to get into the social gaming space. The gaming giants don’t have the nimble nature or social network experience to penetrate this market without buying companies like Playfish who already have serious momentum.

I’m just not sure that Facebook is the right place for big publishers, but clearly EA thinks this is the direction they need to head -- even if it means letting 1500 people go to spend $400M on new employees.

Key Rob
profile image
At this pace the EA name should be for sale soon !! yaaay !!!!

Kim Gill
profile image
FRIENDS DON'T LET FRIENDS WORK AT EA.

Alan Wilson
profile image
"At this pace the EA name should be for sale soon !! yaaay !!!! "

We can get a job-lot on this and Midway, perhaps :) ?


none
 
Comment:
 


Submit Comment