Latest News
spacer View All spacer
 
February 10, 2010
 
Analysts: EA On The Right Track At Last
 
GamesBeat@GDC Confirms OnLive, GameStop, PlayStation Home Speakers
 
Ubisoft Q3 Sales Edge Down, As It Ramps Up Big Franchises
spacer
Latest Features
spacer View All spacer
 
February 10, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [20]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2010
 
Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.2
 
Fixing the GDC 2010 Schedule Builder [3]
 
Swashbuckling for Landlubbers: Why you may already be encouraging piracy! [19]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2010
 
THQ
Animator - Motion Builder (contract)
 
LucasArts
Senior Systems Designer
 
Trion Redwood City
<b>Sr. Brand Manager</b>
 
Telltale Games
Game Designer
 
Telltale Games
Senior Software Engineer - Core Technology
 
Airtight Games
IT System Administrator
 
Roblox
Apple Game Engineer - Kids' Virtual World
 
Roblox
Senior Web Engineer (front-end)
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
About
spacer If you enjoy reading this site, you might also want to check out these Think Services sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Game Set Watch (the Group's alt.game weblog.)
News

  TimeGate Licenses Vision Engine For MMO Project
by Chris Remo
1 comments
Share RSS
 
 
November 12, 2009
 
TimeGate Licenses Vision Engine For MMO Project
Advertisement
Independent developer TimeGate Studios has licensed Trinigy's Vision Engine for use in its forthcoming massively multiplayer project, based on an internal, still-unrevealed, intellectual property.

The MMO was first publicly mentioned in 2006, but the Sugar Land, Texas-based studio shared no details about the game's mechanics, setting, or plot -- and that tight-lipped policy hasn't changed since. Today's release characterizes the game only as a "next-generation," "ground-breaking MMO."

When initially announced, TimeGate said it would be using Emergent's Gamebryo suite of development tools for rendering, metrics, and server architecture. The company had previously used Gamebryo in its Kohan series of PC real-time strategy titles. The tech change may reflect some degree of reevaluation or redevelopment of the game.

Trinigy is based in Germany and Texas. Its existing list of Vision Engine licensees includes several MMOs, and a majority of its other projects are PC-based, although there are several console titles as well. TimeGate has given no explicit indication of its target platforms, but it said its licensing agreement applies not only to the current MMO but future MMOs and console games as well.

Most recently, the company recently shipped the multiplayer shooter Section 8 for PC and Xbox 360.

"The Vision Engine is a great fit for our ground-breaking MMO project due to its remarkable flexibility," said TimeGate CEO Adel Chaveleh. "The Vision Engine consistently stands out in terms of MMO-optimized performance, and we are amazed at how quickly we are integrating our concepts in-game."
 
   
 
Comments

Ron Newcomb
profile image
I just love the pic taken from the bushes outside TimeGate's office.

Did we toilet-paper the CEO's car, too?

Well we should have.

:)


none
 
Comment:
 


Submit Comment