Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [11]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
 
Designing Games Is About Matching Personalities [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
Texture Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Gargantuan Studios
Technical Art Director
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  ESA: 42 Percent Thinking Games For Holidays
by Leigh Alexander
0 comments
Share RSS
 
 
November 16, 2009
 
ESA: 42 Percent Thinking Games For Holidays
Advertisement
The key holiday season is far from a sure bet for the game industry this year, but a new Entertainment Software Association survey finds that 42 percent of American adults plan to give -- or hope to get -- a video game for the holidays.

52 percent of those the ESA surveyed said games are a "good option for family entertainment" this season, says the trade body representing game developers, citing high entertainment value per dollar versus other gift choices.

"With 68 percent of American households playing computer and video games, U.S. consumers value the creative and innovative products the entertainment software industry produces and are seeking them out for themselves and to give as gifts," says ESA president and CEO Michael Gallagher.

The weak economy has dogged the game industry's sales numbers all year, and analysts are unsure whether the industry can post year-over-year growth in 2009. But according to the ESA's poll, the number of adults with video games on the holiday gift list has actually increased nine points from 2007, the highest percentage since 2004.

47 percent of the respondents plan to buy a game for a female recipient -- 31 percent more than planned to do so in 2007, according to the results, which surveyed 1,001 American adults between November 4 and November 8, 2009.
 
   
 
Comments

none
 
Comment:
 


Submit Comment