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News

  Activision: Call of Duty Franchise Surpasses $3 Billion
by Kris Graft
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November 27, 2009
 
Activision:  Call of Duty  Franchise Surpasses $3 Billion
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Activision Blizzard said Friday that Call of Duty: Modern Warfare 2 pushed sales of its Call of Duty military shooter franchise past $3 billion and 55 million units worldwide.

Activision cited internal sales estimates and third-party figures from tracking firms NPD Group, Chart-Track, and Gfk. Modern Warfare 2, released on November 10 and developed by Activision-owned Infinity Ward, generated around $550 million in its first five days worldwide.

The original Call of Duty was developed by Infinity Ward and released in 2003 for the PC. Since then, Activision purchased the studio, brought it to multiple platforms, and annualized the series, which currently alternates between Infinity Ward and fellow internal Activision studio Treyarch for lead SKUs.

Activision CEO Bobby Kotick said in a statement, "Call Of Duty has become one of the greatest entertainment franchises of all time. If you consider the number of hours our audiences are engaged in playing Call of Duty games, it is likely to be one of the most viewed of all entertainment experiences in modern history."
 
   
 
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Alex Covic
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"55 million units = $550 million ... in five days" during an economic downturn + industry layoffs - my head hurts.

Nikhil Sharma
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Any info on PC sales figures?

Vanessa Kade
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I'm assuming they mean 55m units across the franchise, and not just for this one title, right?

Rohit Nirmal
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That's what the first paragraph claims.

James Barnette
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@Vanessa Kade: yes

@Nikhil Sharma:

PC version still sold 30% higher than COD4. so much for the boycotters.

David Delanty
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Aw, James, don't be so harsh on the boycotters. If it wasn't for their staggering effectiveness, the PC version would've skyrocketed to a monumental 30.1% increase.

;) *uhhhw-wink...*

These numbers are quite encouraging, though. I bet the game is still getting pirated like crazy, but it shows that a solid franchise like CoD can still appeal to enough of a demographic where it can overcome that hurdle, and still be worth developing for the PC platform.


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