| Michal Strzelczyk |
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What about using graphics (sprites, backgrounds, animations) from other games? I'm doing small Flash project right now and I will probably use free stuff found by Google. I know, it's no my problem yet, because my game will be played by...ermm...no more then 50 people, but there was a few a bit more popular games. Did you hear about situation when developers had any problems with it?
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| Tom Newman |
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I would much rather see clone or fan games that use the original's resources, than the boatload of "copycat" games that have no direct IP infringement on the original, but rip it off in every other way. At least with the clone games you know what the original source was.
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| David Gillen |
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I often have to educate people on the fact infringing on someone's IP is illegal even if their not making money, people often assume because its free the company can't do anything which is so desperately wrong. The tip about asking for permission is a good one though. To what extent does the waiver permit them to keep working? Or is it just a "get out of jail free" card?
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| E Zachary Knight |
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@David,
Since I am not a lawyer I can only give my opinion on the matter. I would say that that mean that if you request permission to proceed and can document and show proof that you sought said permission and the IP holder does not respond, you are protected from the IP holder seeking damages. You proceeded in good faith that the IP holder did not care that you were making something based off their IP so if they do come after you with a Cease and Desist, they wouldn't be able to sue you for damages. They can still force you to stop working. Again, only my opinion. |
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| Kevin Reilly |
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I don't know if I'd rely on any laches/waiver defense if a company does not respond to a request for permission to utilize their IP in a fan made game. Many publishers and developers do not officially endorse non-commercial uses of their IP for numerous reasons, including the need to preserve their "good faith" belief that fan made works are infringing when they issue a proper DMCA takedown notice. I don't know of any court case that found knowledge of possible infringement by the copyright owner started the clock on the statute of limitations if such work is actually infringed later on. If you don't get a response, the liability still exists and fighting a takedown notice may prompt a lawsuit.
Point 3 is absolutely correct. Being original is the best defense and really what developers should be striving to achieve. |
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| Maurício Gomes |
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Too bad that game mechanics are in fuzzy territory if they are patentable or not...
Game mechanics are ideas, they should not be patentable, but some patents do exist (including... ghost car... yes, all those racing games that have a ghost car, that feature is patented), that curbs too much what can be created (seriously, sony patented a game mechanic that involved throwing a monitor on the ground... anyone can patent random stuff and hope that someone else will bump into it). But one thing that I hate with all my heart, are people that come happily to ask me advice on their clone game, I tell them that it is illegal, and they come with: "A, it is freeware, it is not illegal" or worse: "I know that it is illegal, but I will not be prosecuted anyway...." |
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| Mona Ibrahim |
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@ Kevin Reilly: See Kling v. Hallmark Cards, 225 F.3d 1030 (9th Cir. 2000). The equitable defense of laches applies when there has been a sufficient passage of time between the plaintiff's knowledge of the injury and the date of bringing the suit, and the defendant has been prejudiced by that passage of time.
However, you are correct that relying wholly on laches is ill advised, especially if you're trying to avoid any risk altogether. It is an affirmative defense, like fair use. |
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| Mona Ibrahim |
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With regard to the waiver/laches issue: Bear in mind, it is ONLY an affirmative defense. Like fair use, you can only raise this if a suit is brought against you. You really shouldn't trust "silence" as a defense if you're trying to avoid suit all together-- if that's your goal, wait for a "yes" or cancel the project.
There is an argument that you can "strengthen" your permission request by stating that silence will be deemed consent/waiver. The counter argument is that because copyright owners are not obligated to enforce their copyrights they are similarly not obligated to respond to every request. So far laches with a showing of prejudice to the defendant is the only real affirmative defense available with regard to permission requests. |
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| Kevin Reilly |
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Mona, I am not sure that case supports your conclusion regarding the availability of a laches defense considering the 9th circuit reversed the district court's grant of summary judgment for the defendants on those grounds. Is the silence of a copyright owner an available defense to infringement? I am not so sure, and Apple, Facebook or any other ISP would pull the cloned game in question when they receive a take-down notice to remain within the 512(c) safe harbor. I doubt they will rely on a developer's good faith belief that they received tacit consent by not obtaining a response to a request for permission from the copyright owner. If anything the request would go to prove willful infringement by the developer and negates a Fair Use defense (if any).
This discussion is fairly academic as any a trial to establish such laches defense would cost more than most indies could afford. |
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| Meredith Wylie |
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This is a very good topic in light of the current popularity of casual online social games. There are more and more "copycat games" surfacing. I have a feeling that in the very near future this issue will be aggressively dealt with and a clear legal definition of what makes a "clone" game will be decided. IMHO the thought of patenting a single game mechanic and what that could do to stifle future growth in the industry makes my stomach turn. I think there should be some sort of percentage determined. If 50% of a game's overall story/mechanics/artistic style etc. is unlike whatever game it is being compared to, and the work was not stolen from any other previous existing source and was created specifically for use by the game in question, then it should qualify as an original.
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| Mona Ibrahim |
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Kevin: Generally I don't assume that people will be 100% risk avoidant. If that were the case this article wouldn't be necessary. I'll stand by my suggestion that asking permission or advice from an attorney will help mitigate risk. Laches is certainly a possible defense, although as with ANY defense you can't guarantee success and as you pointed out, it requires litigation.
There is a difference between risk avoidance and risk mitigation, which I tried to address in the suggestions presented. The nuances of the law, while fascinating, miss the forest for the trees. I'd be happy to continue the discussion if you'd like to shoot me an e-mail: mona@imualaw.com (and for the record, there's a circuit split re: laches; 2nd an 9th circuit recognize a laches defense in copyright, 4th strictly prohibits the defense, 6th takes a middle road, etc.) However, you raise an excellent point that relying on silence in no way avoids the risk of a take down notice. The only way to truly avoid that risk is to create something entirely new, which is tantamount to saying "don't do it." Meredith: what constitutes 50%? What if only a technically small portion is used, but that portion goes to the heart of the entire game? Say, for instance, in the Zelda example you've only used the characters. If you developed those characters and that franchise would you want others to have free use of those distinct creations? |
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