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If you enjoy reading this site, you might also want to check out these Think Services sites:
Game Career Guide (for student game developers.)
Indie Games (for independent game players/developers.)
Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)
GamerBytes (for the latest console digital download news.)
Worlds In Motion (discussing the business of online worlds.)
Game Set Watch (the Group's alt.game weblog.) |
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Dig It Network Tackles Serverless Networks
by Matt Barker
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December 15, 2000
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Dig It Network Multimedia, is taking its serverless and server based massively multiplayer gaming technology, and entering into the global market of wireless and wired multiplayer games.
Dig It Network Multimedia's products are comprised of licensable proprietary technology, developed by Dr. Brian N. Levine, a professor of computer science at the University of Massachusetts, Amherst. Dig It Network says that its technology eliminates types of online multiplayer game cheating and, for the first time, enables cheat free serverless game play between handheld wireless devices.
Dig It Network Multimedia's says its mission is two fold. One is to provide online multiplayer game companies with the ability to effectively eliminate the element of cheating among players of multiplayer games (a problem which currently plagues the industry and jeopardizes the integrity of games and game tournaments). The second is to provide wireless game developers and device manufacturers with the technology to make serverless game play possible.
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