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GameCODA To Support Next-Generation Xbox Platform
GameCODA To Support Next-Generation Xbox Platform
March 14, 2005 | By Nich Maragos

March 14, 2005 | By Nich Maragos
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More: Console/PC



Creative Technology Ltd., the creator of Sound Blaster, announced that its GameCODA audio middleware tools will support the next generation Xbox platform.

GameCODA is a cross-platform audio middleware solution available to game developers. The software, which is based on technology acquired from Sensaura, empowers PC, Sony PlayStation 2, Nintendo GameCube, and Xbox programmers, sound designers and engineers to integrate complete, high-quality audio into their game titles.

In addition to next-generation console titles, upcoming current-generation games such as Worms 4: Mayhem by Team17 have adopted GameCODA to enhance their in-game audio.

Features of GameCODA include 3D audio, with a choice of 3D rendering algorithms which include head-related transfer function (HRTF) positioning and environment reverb, 2D functionality that includes mixing, streaming, volume/pan change, and pitch shifting, and interactive sound effects that include filters, envelope generators, and Low Frequency Oscillators (LFOs).


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