Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 19, 2019
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Illusion Softworks To Use Meqon Physics Engine

Illusion Softworks To Use Meqon Physics Engine

April 25, 2005 | By Nich Maragos

April 25, 2005 | By Nich Maragos
Comments
    Post A Comment
More: Console/PC



Czechoslovakia-based game developer Illusion Softworks, creator of games including the Hidden & Dangerous, Mafia and Vietcong series, has signed an agreement with Meqon Research for the provision of game dynamics and physics for Illusion's forthcoming 3rd person action game scheduled for release in 2007.

Illusion Softworks is developing a number of new titles for the PC and next-generation games consoles. Like many of the company's previous titles, they feature realistic 3D environments and sophisticated 'open' gameplay.

Illusion chose Meqon's game dynamics system thanks to its technology, capabilities and ease of implementation. Meqon's game dynamics system allows a wide range of physical effects to be accurately modeled and implemented, from vehicle dynamics and character (ragdoll) physics through to rigid body dynamics and complex interaction between every object within the environment.


Related Jobs

Monomi Park
Monomi Park — San Mateo, California, United States
[01.18.19]

Senior Game Designer
Wargaming Sydney
Wargaming Sydney — Broadway, New South Wales, Australia
[01.17.19]

Gameplay Programmer, C++ - Vehicle Physics
Skydance Interactive
Skydance Interactive — Marina Del Rey , California, United States
[01.17.19]

Gameplay Engineer
Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States
[01.17.19]

Sr. Gameplay Engineer









Loading Comments

loader image