Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [9]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [3]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Planckogenesis, Part II: Song Structure & Gravy Train
 
Designing Games Is About Matching Personalities [1]
 
An Indie Developer’s “Biggest Mistake” [9]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Gargantuan Studios
Technical Art Director
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  TGS: Iwata's Keynote Reveals Nintendo Revolution Controller
by Simon Carless, Tokyo
0 comments
Share RSS
 
 
September 15, 2005
 
TGS: Iwata's Keynote Reveals Nintendo Revolution Controller
Advertisement
Speaking at the CESA and Nikkei BP-arranged Tokyo Game Show Forum on the morning of Friday, September 16th, Nintendo president Satoru Iwata spoke on Nintendo's existing and forthcoming hardware and software strategy. The entire keynote was filled with important information on Nintendo's tack, but the big reveal was the first glimpse, both in video and in person, of Nintendo's controller for its next-gen Revolution console.

Iwata prefaced his explanation of the Revolution controller by noting that anyone will pick up TV remotes, even if they're not familiar with gaming, but not necessarily game controllers. Why is that? Nintendo considered that having to moving both a player's right and left hand nimbly created a psychological barrier for gaming, and, according to Iwata: "To expand the gaming population, it is necessary for us to make it so that any family member feel like they can pick up the controller."

With this, he revealed Nintendo's next-gen Revolution controller, which looks much like a television remote, and features a digital controller, A and B buttons, and a number of other unspecified buttons both on top of and the underside of the controller. As well as this distinct change, the major control mechanism for the controller is the 'direct pointing device', which allows the controller to detect which location on screen it's pointing towards.

The Revolution controller can detect distances from the screen and even the angle of controller, and will be wireless. In the video examples given (none of which showed actual game footage, just pictures of prospective players), it was shown that you could move the controller slowly and precisely, much more swiftly, and one player could even hold two controllers to approximate musical instruments such as drums.

In addition to this, an expansion slot allowed for extra controller parts to be plugged in, with an example that Iwata thought would work best for first-person shooter games, with an analog controller to be held in one hand while the Revolution controller was held in the other hand. In addition in terms of how existing games will be used with this controller, since the Revolution is backward compatible with GameCube out of the box, Iwata promised a 'classic' expansion pack that would mimic previous conventional controllers and allow easy playing of legacy titles.

Alongside the announcement, Iwata showed video footage from major figures including Konami's Hideo Kojima, who commented that the controller was "totally unexpected... [it] provides something brand new", and Dragon Quest's Yuji Horii, who commented that he "believed people will not hesitate to use this controller". No further information was given on initial software titles or possible launch date for the Revolution, which is believed to be planned to debut in 2006.

[UPDATE: 3.57pm PST Friday - added photo of keynote.]
 
   
 
Comments

none
 
Comment:
 


Submit Comment