Latest News
spacer View All spacer
 
February 9, 2010
 
Analysts: EA On The Right Track At Last
 
E3 2010 Registration Opens As Major Exhibitors Confirmed
 
Ubisoft Q3 Sales Edge Down, As It Ramps Up Big Franchises
spacer
Latest Features
spacer View All spacer
 
February 9, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [20]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2010
 
Fixing the GDC 2010 Schedule Builder
 
Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.2
 
Swashbuckling for Landlubbers: Why you may already be encouraging piracy! [19]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2010
 
Ubisoft San Francisco
Core Engineer
 
Ubisoft San Francisco
Gameplay Engineer
 
Vicarious Visions / Activision
Audio Programmer
 
Rockstar North
Senior Graphics Programmer
 
Flashpoint Academy
Game Development and Animation Teachers
 
Ubisoft San Francisco
Network Engineer
 
Telltale Games
Senior Game Designer
 
Irrational Games
Multiplayer Level Designer
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
About
spacer If you enjoy reading this site, you might also want to check out these Think Services sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Game Set Watch (the Group's alt.game weblog.)
News

  High Moon Gets IT Innovation Award For Agile Use
by Nich Maragos
0 comments
Share RSS
 
 
December 15, 2005
 
High Moon Gets IT Innovation Award For Agile Use
Advertisement
High Moon Studios, developers of Old West vampire FPS game Darkwatch for Capcom, has been named one of IT Week Magazine's Top 50 Technology Innovators of 2005. The studio won the award, given to companies that make contributions to technological innovation, due to its adoption of the "Scrum method" for producing video games using agile development.

The "Scrum method" is named for a rugby formation where players close in tightly to form a pack that moves the ball up the field. The analogy is carried through in video game development with small interdisciplinary teams who tackle discrete tasks in project development, producing concrete results that can be evaluated in 30-day cycles.

"Scrum, one of the major agile management tools, promotes daily communication, team ownership and product value," said High Moon chief technical officer Clinton Keith. "The benefits to product quality and team productivity can be enormous. In this era of skyrocketing development costs across the industry, Agile Methodology is something we evangelize for the sake of the game development community.”
 
   
 
Comments

none
 
Comment:
 


Submit Comment