Latest News
spacer View All spacer
 
February 9, 2010
 
Ubisoft Q3 Sales Edge Down, As It Ramps Up Big Franchises
 
Analysts: EA On The Right Track At Last
 
E3 2010 Registration Opens As Major Exhibitors Confirmed
spacer
Latest Features
spacer View All spacer
 
February 9, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [20]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2010
 
Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.2
 
Swashbuckling for Landlubbers: Why you may already be encouraging piracy! [17]
 
JETRO At GDC 2010: Finding Opportunity in the Japanese Gaming Market
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2010
 
Irrational Games
Multiplayer Level Designer
 
Toys for Bob / Activision
Senior Producer (Temporary)
 
Gameloft
Low Poly 3D Modeling / Texture Artist
 
Irrational Games
Level Designer
 
Rockstar North
Graphics Programmer
 
Rockstar North
Systems Programmer
 
Rockstar North
Tools Programmer
 
Rockstar North
Physics Programmer
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
About
spacer If you enjoy reading this site, you might also want to check out these Think Services sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Game Set Watch (the Group's alt.game weblog.)
News

  Engage In-Game Advertising Announces Launch
by David Jenkins
0 comments
Share RSS
 
 
January 10, 2006
 
Engage In-Game Advertising Announces Launch
Advertisement
Officials from Engage In-Game Advertising have announced the company’s official launch today, highlighting a campaign for fast food restaurant Subway, powered by the IGA Partners radial network, and accomplished by modding Valve's popular Counter-Strike to include billboard ads.

The San Francisco-based company aims to serve companies on both regional and local levels on a market-by-market basis, and a statement cites research suggesting that television viewership amongst men aged 18 to 34 had declined by 12 percent in 2004, with the same group spending 20 percent more time playing video games.

“Since it’s a relatively new medium, many companies are unaware of the promotional reach and creative flexibility video game advertising can provide when trying to target the elusive 18 to 34 year old male audience,” said David Smith, vice president of business development for Engage.

The company’s initial Subway campaign will target specific market areas including San Francisco, Las Vegas and Sacramento. After three weeks of advertising in online title Counter-Strike the ads reached 31,000 unique games and achieved 19,000 “eyeball hours” of exposure.

“Not only was the campaign incredibly effective in connecting with our target audience, but it was cost effective as well,” said Shawn Hazeghazam, a local advertising board chair for Subway “Our post-campaign survey showed a 94 percent ad recall among our target audience. For every penny we paid, our brand received one minute of exposure. This in-game program really delivered for us, at a fraction of the cost of traditional advertising mediums.”
 
   
 
Comments

none
 
Comment:
 


Submit Comment