Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [8]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
 
Designing Games Is About Matching Personalities [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
Brand Manager
 
Gargantuan Studios
Lead World Designer
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  Shanda Interactive Posts Q4 Loss, Lowered Yearly Profit
by Nich Maragos
0 comments
Share RSS
 
 
February 28, 2006
 
Shanda Interactive Posts Q4 Loss, Lowered Yearly Profit
Advertisement
Shanda Interactive, a major Chinese game publisher and developer focusing on MMORPGs, announced its fourth-quarter and full-year financial results for the fiscal year ending December 31, 2005. For the fourth quarter, the company posted net revenue of 360.5 million RMB ($44.8 million USD), a 16.3% decrease over the Q4 2004 revenue, and a loss of 538.9 million RMB ($67 million USD) compared to the Q4 2004 profit of 231.4 million RMB ($28.7 million USD).

For the full year, net revenue was 1.89 billion RMB ($235.8 million USD), a 46% increase over 2004's 1.29 billion RMB ($161.5 million USD). The company posted a profit of 165.3 million RMB ($20.5 million USD), a 72.9% drop-off from 2004's profit. Sales were driven by the company's MMOs as well as the introduction of the EZ Pod, a PC set-top box.

Q4 2005 was the period during which Shanda announced a change in its business model for MMORPGs, making the highly popular Legend of Mir II, as well as Magical Land and The World of Legend, free to play with no subscription fee required. Instead, the company charges players for premium features and in-game items, calculating that the greater pool of players will result in healthy profits from its virtual item business.

However, the losses for the quarter are not a result of the new business model, but rather a hefty impairment charge of 521.5 million RMB ($64.6 million USD) over the company's 38% share in Korean online game company Actos. Without the charge, according to the statement, profit for the full year of 2005 would have been 686.8 million RMB ($85.1 million USD), 12.7 increase over 2004.

"We have taken a number of key steps in our strategy to both build our content portfolio and extend our presence into the emerging digital home in China," said Shanda CEO Tianqiao Chen. "Our recent results reflect elements of this transition, particularly the migration of our major MMORPG titles to a free-to-play model, the expansion of our slate of casual games, and investments in sales and marketing and product development related to both content and new products like the EZ Pod. Early responses to the EZ Pod by PC manufacturers and our regional distributors have been encouraging, with strong pre-orders from a number of leading PC manufacturers."
 
   
 
Comments

none
 
Comment:
 


Submit Comment