My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 23, 2013
 
Letting the Player Find the Fun
 
Using Small Studios As Stepping Stones In Your Career [3]
 
Maturity, Challenge, Art and Games
 
Combat Analysis: Guacamelee [1]
 
Kickstarter Fu
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 23, 2013
 
2K Games
Tools Programmer - 2K Games
 
2K Games
Graphics Programmer - 2K Games
 
2K Games
Engine Programmer - 2K Games
 
GREE International
Senior Product Manager, Growth and Revenue
 
GREE International
Business Intelligence Data Analyst
 
Synergy Blue
3D Artist / Animator
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 23, 2013
 
Stardock’s
Turn-based Fantasy
Strategy PC...
 
indiePub’s trifecta
of deals
 
Indie Narrative /
Strategy Game 7 Grand
Steps Will...
 
Undead Hunt available now
for Android
 
And now another message
from our good friend...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
PlayStation 3 Network Platform Details Revealed
PlayStation 3 Network Platform Details Revealed
 

March 15, 2006   |   By Nich Maragos

Comments Post A Comment

More: Console/PC





Gamasutra has already discussed initial information on Sony Computer Entertainment president Ken Kutaragi speech on the PlayStation 3 and the PlayStation Network Platform, the Xbox Live-like service for the next-gen console, but consumer site GameSpot has received further information on what the service will entail.

Co-developed by Sony Online Entertainment, the company's MMORPG development arm, and GameSpy Networks, the PlayStation Network Platform will allow players to compete online even in its free iteration, unlike Xbox Live. Sony will enforce integrated online capabilities between games, but publishers will be free to run their own servers.

Sony released a full list of what the PSNP would be capable of. On the gameplay and communication side, according to the company, the system will include lobbies and matchmaking, ranked scores, content uploads and downloads, unique avatars, friends lists, voice and video chat, and instant messaging, a significantly larger set of features than some had presumed for the PlayStation 3, given the scant online infrastructure for the PlayStation 2.

On the commerce side, there will be in-game shops, premium content downloads, and some vaguer capabilities such as subscriptions, item-by-item sales, micropayments, and "entitlement management". It is unclear as of yet whether Xbox Live Arcade-style casual titles or even legacy titles will be a major part of Sony's tactics, although the PlayStation Network Platform is believed to allow downloads of game executables which will then be playable.

The first development kits for the PlayStation Network Platform are scheduled to be delivered to interested developers at the end of March, with an updated version in April. Sony is aiming to have a production environment available for game tests in September.
 
 
Top Stories

image
Xbox One is Microsoft's biggest play for living room domination
image
A Guacamelee! combat design analysis
image
Opinion: Xbox One is a desperate prayer to stop time
image
Indies on Xbone: Where's the beef?


   
 
Comments


none
 
Comment:
 




 
UBM Tech