Latest News
spacer View All spacer
 
February 10, 2010
 
Analysts: EA On The Right Track At Last
 
GamesBeat@GDC Confirms OnLive, GameStop, PlayStation Home Speakers
 
Ubisoft Q3 Sales Edge Down, As It Ramps Up Big Franchises
spacer
Latest Features
spacer View All spacer
 
February 10, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [20]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2010
 
Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.2
 
Fixing the GDC 2010 Schedule Builder [3]
 
Swashbuckling for Landlubbers: Why you may already be encouraging piracy! [20]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2010
 
THQ
Animator - Motion Builder (contract)
 
LucasArts
Senior Systems Designer
 
Trion Redwood City
<b>Sr. Brand Manager</b>
 
Telltale Games
Game Designer
 
Telltale Games
Senior Software Engineer - Core Technology
 
Airtight Games
IT System Administrator
 
Roblox
Apple Game Engineer - Kids' Virtual World
 
Roblox
Senior Web Engineer (front-end)
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
About
spacer If you enjoy reading this site, you might also want to check out these Think Services sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Game Set Watch (the Group's alt.game weblog.)
News

  Nintendo And Freescale Partner For Game Development Education
by Nich Maragos
0 comments
Share RSS
 
 
March 22, 2006
 
Nintendo And Freescale Partner For Game Development Education
Advertisement
Freescale Semiconductor, operator of the Game Technology Organization, and Nintendo of America are working together to offer console development experience to game development students at nationwide universities. The joint product will bundle the CodeWarrior programming environment with Nintendo's GameCube development hardware to allow students to get hands-on experience with a console system.

"Console devices and games dominate the video game industry, but most university classes still teach game development using PC platforms," said Game Technology Organization manager Roger Edgar. "Our new offering addresses this disconnect by providing resources that teach students game development fundamentals on the kinds of closed-system platforms most common in the industry."

"By teaming with Freescale, we want to help universities produce developers capable of generating world class content for Nintendo platforms early in their careers," said Nintendo of America software development support director Ramin Ravanpey. "The program is one of the ways Nintendo is working to ensure that the best and brightest young talent are able to leverage the full power and capabilities of Nintendo game technology."
 
   
 
Comments

none
 
Comment:
 


Submit Comment