Latest News
spacer View All spacer
 
February 10, 2010
 
Analysts: EA On The Right Track At Last [1]
 
GamesBeat@GDC Confirms OnLive, GameStop, PlayStation Home Speakers
 
Ubisoft Q3 Sales Edge Down, As It Ramps Up Big Franchises
spacer
Latest Features
spacer View All spacer
 
February 10, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [20]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2010
 
Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.2
 
Fixing the GDC 2010 Schedule Builder [3]
 
Swashbuckling for Landlubbers: Why you may already be encouraging piracy! [20]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2010
 
Visual Concepts
Senior Online Engineer
 
Konami Digital Entertainment Co., Ltd.
Programmer
 
THQ
Animator - Motion Builder (contract)
 
LucasArts
Senior Systems Designer
 
Trion Redwood City
<b>Sr. Brand Manager</b>
 
Telltale Games
Game Designer
 
Telltale Games
Senior Software Engineer - Core Technology
 
Airtight Games
IT System Administrator
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
About
spacer If you enjoy reading this site, you might also want to check out these Think Services sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Game Set Watch (the Group's alt.game weblog.)
News

  GDC: Darwinia Takes Top Prize At 2006 IGF
by Staff
0 comments
Share RSS
 
 
March 23, 2006
 
GDC:  Darwinia  Takes Top Prize At 2006 IGF
Advertisement
The 2006 Independent Games Festival Awards took place in San Jose this evening, immediately preceding the Game Developers Choice Awards, and it was Introversion Software's retro-stylish action-strategy title Darwinia that scooped the $20,000 Seumas McNally Grand Prize in the IGF Main Competition.

Darwinia, which is now being distributed via Valve's Steam service, also won out in the Technical Excellence and Innovation In Visual Arts categories, prompting extended bouts of richly deserved onstage euphoria from the collected, bow tie-toting Brits who make up Introversion.

Other major winners (who each received $2,500 for their winning entry, as well as a number of sponsor gifts) were Number None's innovative time-manipulation platform title Braid, which won out for Innovation In Game Design, and Digital Eel's 'short-game' space exploration title Weird Worlds: Return To Infinite Space, which was victorious in the Innovation In Audio category.

Dan Paladin and Tom Fulp's stylish Flash game Dad 'N Me won for Best Web Browser Game, and the Audience Award, which was conducted by GameSpot and saw over 2000 votes, was won by French strategy-MMO Dofus. Elsewhere, the $5,000 AdultSwim.com award was given to RabidLab, who developed finalist Dodge That Anvil!.

The first-ever Modding Competition also produced some extremely worthy winners, with cyberpunk title Dystopia winning out for best Half-Life 2 mod, and ancient Chinese action title Path Of Vengeance coming out victorious for best Unreal Tournament 2004 mod. Meanwhile, unique console-RPG style title Rose Of Eternity - Chapter 1 beat out its competitors for Best Neverwinter Nights Mod, and Last Man Standing Co-Op won for best Doom 3 Mod, rounding out an excellent evening for independent games.
 
   
 
Comments

none
 
Comment:
 


Submit Comment