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If you enjoy reading this site, you might also want to check out these Think Services sites:
Game Career Guide (for student game developers.)
Indie Games (for independent game players/developers.)
Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)
GamerBytes (for the latest console digital download news.)
Worlds In Motion (discussing the business of online worlds.)
Game Set Watch (the Group's alt.game weblog.) |
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Qualcomm Announces Support For Live Anywhere
by Jason Dobson
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June 2, 2006
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Wireless company Qualcomm Incorporated announced that it will extend Microsoft's recently announced Live Anywhere, a network infrastructure that will allow players to communicate and interact seamlessly with the Xbox 360, Windows Vista PCs, and mobile handsets, to its BREW platform.
This collaboration supports Microsoft's announcement to unify gaming across multiple devices and platforms. During today's BREW 2006 Conference in San Diego, Microsoft and Qualcomm demonstrated the integrated mobile gaming experience in development for the BREW platform. Live Anywhere is being designed to allow not only communication between the devices, but also the sharing of information between users, in much the same way Xbox Live links together users of the Xbox 360.
Microsoft's Live Anywhere will be delivered to mobile users on BREW handsets by leveraging off of Qualcomm's uiOne and deliveryOne technologies, and by working with the key players in the global wireless value chain that support BREW -- consisting of operators, handset manufacturers, publishers and developers.
"Mobile is a proven and compelling gaming platform and a natural extension of our vision for a seamless and unified gaming experience for our game players of all skill levels and across all platforms," said Chris Early, studio manager, Microsoft Casual Games. "We're excited to work with Qualcomm to extend the Live Anywhere vision onto the BREW gaming platform -- helping to provide on-the-go access for our gaming communities at anytime, anywhere."
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