Adaptive
Music
Patterns
The
human brain is fantastically adept at recognizing all kinds of patterns.
The human brain is fantastically adept at recognizing all kinds of
patterns. The human brain is fantastically adept at recognizing all
kinds of patterns. (I bet you skipped at least that last sentence
without even reading it.) Patterns in any medium involve some form
of repetition, and have a certain aesthetic appeal. Unfortunately,
with over-repetition comes boredom. Repetition provides unity and
cohesiveness; variation provides interest. This is always a delicate
balance!
What
is interesting about these examples is how important scale is when
balancing cohesiveness and interest. For example, when your brain
looked at the boring pattern, it saw repeating "t"s. Boring.
When it looked at the less boring pattern, it saw the same repeating
"t"s; however, its interest was held by the larger grouping
patterns that began to emerge. Spend some time with each of the patterns
and think about the meaning of "t" in each one. I'm serious!
There is a lot to be learned from these simple examples.
Boring
Adaptive Poetry
Think way back to "Adaptive Word Texture" examples. Which
adaptive poem would get boring faster? Most definitely it's the "Adaptive
Word Texture With Meter and Rhyme" version. In that example,
two patterns (meter and rhyme) repeat constantly without variation.
By the second couplet, the pattern has become recognizable. By the
third, it has become predictable. By the fourth, it begins to become
tedious.
One might argue that the "Adaptive Word Texture" poem's
structural organization is in fact more repetitious and therefore
more tedious. After all, it's essentially just word, word, word, word,
word
Why isn't this the case? In the first version the simplicity
of the pattern works in its favor. It's unobtrusive -- it's basically
a non-pattern. It doesn't distract from the interesting unpredictability
of what the next word might be. By contrast, the higher level structural
patterns in the second version engage the part of the brain that pays
attention to higher level structural patterns -- and becomes bored
with them. In this case, the (repetitious) structure dominates the
(non-repetitious) content. This unbalance is due in part to the fact
that our content only works at the word level, while the patterns
(and the brain) are working at the phrase level.
Adaptability
at the Phrase Level
The problem
with word textures is that they are extremely limited in terms of
actually expressing ideas. Compare "danger fear shadows lurking
seal evil danger" (from "Adaptive Word Texture") to
"the enemy could attack at any moment." The first "sentence"
is a pseudo-random collection of symbols. The second uses syntax to
combine symbols into a coherent thought. It actually says something.
(And you thought syntax was only important for programmers!)
What happens when we try to write an adaptive poem that actually communicates
something at the sentence (phrase) level? A logical place to start
might be with a sentence texture. This will work in much the same
way as the word texture example, except that we will use four lists
of complete sentences.
Example:
Adaptive Sentence Texture
(SPOOKY cue) This place is really scary. Is that shadow
moving? It's really dark here. The enemy could attack at -- (COMBAT
cue) Hot blood spurts like a fountain! The fighting is fast and
furious! The violence is incredibly intense and visceral! Teeth are
gnashing and flippers are slashing! The fighting is fast and furious!
Seal bits are flying everywhere!
An
important thing to consider is the production cost of sentence texture
compared to word texture. A word list that is twenty elements long
requires only twenty words. A sentence list that is twenty elements
long requires more than one hundred words! Plus, the production of
a sentence involves a process of composition.
Variety
at the sentence level requires a bigger budget than the same amount
of variety at the word level. On the other hand, a single sentence
covers more "ground" in terms of words and time. The "Adaptive
Sentence Texture" example used far fewer elements than the"Adaptive
Word Texture" example, but was just as long. In terms of pure
variation over time, perhaps fewer sentences are required.
Another issue is that complete ideas demand more attention from the
player. The danger is that instead of enhancing gameplay, we're going
to start distracting the player from it. There's an old saying among
film makers: "The best soundtrack is the one you never hear."
(You should be feeling it instead.) The idea is that if you notice
the music, it's because the composer's done something wrong. Well,
the same goes for adaptive poetry. We want the player to respond on
an emotional level, not an intellectual one. Complete sentences are
dangerously high level.
Lastly, sentence texture is a lot less flexible than word texture.
It takes longer to state an idea than it does to state a word. Our
"Adaptive Word Texture" example could switch moods literally
in midstream. However, when dealing with adaptive structures at the
phrase level, we're suddenly faced with logistical and creative concerns
about what to do when the game mood changes in mid-sentence. How do
we make a smooth and effective transition?
Transitions
That
was a pretty good transition, wasn't it? It was even at a higher structural
level than mere sentences, or even paragraphs. I changed sections
almost seamlessly! OK, not so impressive. I already knew where I was
going, and timing my arrival wasn't critical. So, I was able to compose
my sections so that they fit together just so.
In adaptive poetry, timing is critical. In order to enhance the mood,
changes have to happen with the mood. If cues are delayed, even by
a second, they aren't contributing to the emotional experience of
a game event. They become their own distinct event, separate from
the associated game event - which the player's brain will already
have had time to process. Poetry mood changes have to happen on time!
In the "Adaptive Sentence Texture" example, this wasn't
a big deal. When the seals sprung their surprise attack, it made sense
to suddenly interrupt the previous mood. Ending a combat mood might
be more complicated, though. Imagine that the sentence "When
will the carnage end!?" is one of our combat list elements. Imagine
that Captain Brave-O strikes down his last opponent midway through
the playback of this particular sentence. We want to switch to victory
poetry, and we don't want to be late. We also don't want to be awkward.
One way to address this situation is to compose transition versions
of the combat sentence. If the mood changes midway through the statement,
we continue smoothly with the transition version.
Immediately,
the cost of this approach should be obvious. Each element of the sentence
list will require similar treatment if the transition to victory is
to be possible at any time. Additionally, transitions to other moods
may be necessary. ("When will Captain Brave-O be deader than
this?") On the other hand, it does what it's supposed to de very
well. What more could we ask for?