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"Is That a Game in Your Pocket, Or Are You Just Happy to See Me?" The Big BreakThe key step forward for wireless entertainment will come when this awkward type of connection is no longer necessary. In other words, when the phone is permanently online, like a fixed PC on a LAN. This can only be achieved through the addition to the wireless radio network of Internet-like 'packet-switching' technologies such as General Packet Radio Services (GPRS). With GPRS, data (including voice) moves in packet bursts between the phone and the wireless network, allowing seamless and far less expensive interaction between the user and Internet applications. GPRS will arrive in many American and European networks during this winter and throughout 2002, and when it does it will finally launch the revolution for which we've all been waiting. But it's not the only tool that will help to enable the vision outlined above. In addition there are Mobile Positioning Systems (MPS), network-based technologies that allow your phone to know its current location and tailor any number of services accordingly. Once we
have generated a decent number of 'always connected', positioning-enabled
phones, we will finally be able to give the idea of wireless gaming a
real spin. A Wireless Adventure Game Concept What could one of these advanced wireless games look like? To get a more concrete idea, here's just one concept we've developed at Houdini:
The setting is Earth, year 2017. Genome maps of most major animal and plant species have been completed, cloning and gene-manipulation are everyday facts, and biotechnologists are moving to the forefront as leaders of a sweeping scientific revolution. As the full implications of these breakthroughs spread like shockwaves from an earthquake epicenter - age-old diseases cured, the human lifespan extended, new pest-resistant food plants and meat-bearing creatures 'manufactured' - few aspects of human society remain untouched.
These battles are set in the context of a continually evolving story, presented in weekly episodes via the player's phone or on the game website. The game's main play will take place through the phone, with the help of several mini-applications including:
Mobile Positioning is used to sense when an opponent is nearby, at which point the player can choose to join battle or attempt to run. Running does not always ensure escape. Could a game like this approach the goal of providing an interactive entertainment experience equally engaging and satisfy as recent PC or console games? It's hard to say, but just imagine how it could transform the urban landscape as projected in our mind's eye - from drab everyday to adventure-filled, complete with lurking dangers, secret conspirators and real-time opponents - and you get some sense of what games like this might someday achieve. The bottom line Finally, if you remember, there was another aspect to our vision for the wireless gaming future: significant revenue generation. Here as well the long-term prospects are strong, thanks to a unique advantage cell phones boast over other gaming platforms. Specifically, these devices have secure payment mechanisms built-in, and phone service is already tied to a monthly bill. With easy, secure micropayments just a click away, it should at last be possible to gain that Holy Grail of online content delivery: a functioning business model. ______________________________________________________ |
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