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Audio
For Mobile Devices by Martin Wilde
Over the past few years, many advances have been made in audio
for console and PC games, for good reason: the hardware is evolving
quickly and now supports impressive audio capabilities. In contrast,
the audio capabilities of cell phones and other mobile platforms
are limited. Fortunately the functionality of these devices is growing
by leaps and bounds, and that's beginning to offer some interesting
possibilities for game developers. This article outlines the current
and emerging audio technologies available for games in the mobile
marketplace, via a survey of mobile audio development, authoring
and player technologies from a high-level perspective.
Audio
Prototyping with Pure Data by Leonard Paul
Interactive game audio requires combining content and
code. Unfortunately, composers often have little control over how
the code works and thus how the audio will sound in the final game.
What's needed are tools that let the composer prototype the audio
and show the programmer. One such tool is Pure Data, an open source
program that is extensible, powerful, and, well, free.
Breaking
the 64 Spatialized Sources Barrier by Nicolas Tsingos, Emmanuel
Gallo and
George Drettakis
Spatialized
soundtracks and sound effects are common in today's games. But one
area that is still holding back more realistic audio is the limited
number of available 3D audio hardware channels. Some might wonder
if more than a 64 sources is really needed, but when you start adding
up the number point sources in say, a train, you begin to understand
that there are situations that demand more than hardware can deliver.
Design
With Music In Mind: A Guide To Adaptive Audio For Game Designers
by Guy Whitmore
Game designers are learning that music doesn't have to be merely
a detached backdrop to the action on screen - it can ebb and flow,
adding emotional depth and soul to scenarios and help maintain the
suspension of disbelief that is so crucial for players. In this
article, Whitmore explains ways that game designers can work more
closely with composers to achieve a more integrated soundtrack for
games, and describes tools that can help the process.
Introducing
the Interactive XMF Audio File Format by Linda Law
Interactive
XMF is an emerging cross-platform audio standard that will help
put creative and technical control in the hands of the right people:
the composers. Developed by the MIDI Manufacturers Association,
IXMF will decrease a game's time to market, improve audio quality,
and will promote skills in composers and programmers that transfer
from company to company. Learn
about this emerging format and what it will do for game audio in
the coming years.
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