It's free to join Gamasutra!|Have a question? Want to know who runs this site? Here you go.|Targeting the game development market with your product or service? Get info on advertising here.||For altering your contact information or changing email subscription preferences.
Registered members can log in here.Back to the home page.

Search articles, jobs, buyers guide, and more.



Audio Gallery: Nino Guathier Nino's been playing music since he was three, began composing music at age 8, and quit school at 18 to focus on composing music for games. The gamble paid off: for the last three years, he has been working at Gameloft as the team's full-time composer and sound designer.

Recent Audio Gallery Profiles:

Steve Kutay
An avid life-long musician, Steve Kutay received a music degree from UCLA and began producing music on his PC after he graduated. He finally figured he might as well get paid for it, and now composes game music at Vivendi Universal Games.


Kyle Blondin
Kyle Blondin has worked for Cat Daddy Games for the last few years, filling a variety of roles including script writing, music composition, programming, and sound design. Just recently he launched an independent audio contracting firm, Sound On Games.

[More...]

Let's see what you've got!
Submit Work To The Gallery...
 





Audio For Mobile Devices by Martin Wilde
Over the past few years, many advances have been made in audio for console and PC games, for good reason: the hardware is evolving quickly and now supports impressive audio capabilities. In contrast, the audio capabilities of cell phones and other mobile platforms are limited. Fortunately the functionality of these devices is growing by leaps and bounds, and that's beginning to offer some interesting possibilities for game developers. This article outlines the current and emerging audio technologies available for games in the mobile marketplace, via a survey of mobile audio development, authoring and player technologies from a high-level perspective.

Audio Prototyping with Pure Data by Leonard Paul
Interactive game audio requires combining content and code. Unfortunately, composers often have little control over how the code works and thus how the audio will sound in the final game. What's needed are tools that let the composer prototype the audio and show the programmer. One such tool is Pure Data, an open source program that is extensible, powerful, and, well, free.

Breaking the 64 Spatialized Sources Barrier by Nicolas Tsingos, Emmanuel Gallo and George Drettakis
Spatialized soundtracks and sound effects are common in today's games. But one area that is still holding back more realistic audio is the limited number of available 3D audio hardware channels. Some might wonder if more than a 64 sources is really needed, but when you start adding up the number point sources in say, a train, you begin to understand that there are situations that demand more than hardware can deliver.

Design With Music In Mind: A Guide To Adaptive Audio For Game Designers by Guy Whitmore
Game designers are learning that music doesn't have to be merely a detached backdrop to the action on screen - it can ebb and flow, adding emotional depth and soul to scenarios and help maintain the suspension of disbelief that is so crucial for players. In this article, Whitmore explains ways that game designers can work more closely with composers to achieve a more integrated soundtrack for games, and describes tools that can help the process.

Introducing the Interactive XMF Audio File Format by Linda Law
Interactive XMF is an emerging cross-platform audio standard that will help put creative and technical control in the hands of the right people: the composers. Developed by the MIDI Manufacturers Association, IXMF will decrease a game's time to market, improve audio quality, and will promote skills in composers and programmers that transfer from company to company. Learn about this emerging format and what it will do for game audio in the coming years.



join | contact us | advertise | write | my profile
news | features | companies | jobs | resumes | education | product guide | projects | store



Copyright © 2003 CMP Media LLC

privacy policy
| terms of service