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September 11, 2015
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September 11, 2015
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Co-op communication in Lovers in a Dangerous Spacetime
What was the secret to making the challengingly chaotic two-player couch co-op of Lovers in a Dangerous Spacetime coherent and "finishable?" Enabling better communication and letting players pick their roles.
09.09.15 | News | Bryant Francis |  
Video: Deconstructing the hand-crafted art and design of Gorogoa
Indie Jason Roberts speaks at GDC 2014 about how he built Gorogoa to be solvable no matter what language you speak by designing it to rely on players' natural discovery in lieu of guided tutorials.
07.19.15 | News | Staff |  
Winners of the Apple Design Awards 2015 announced
Apple have announced the winning apps for their Apple Design Awards 2015.
06.08.15 | News | Phill Cameron |  
This War Of Mine and the challenges of making games about war
Speaking to The New Yorker, 11 Bit Studios reflects on why This War Of Mine is so unlike all other modern war games, and what burden designers bear for drawing inspiration from real conflicts.
05.03.15 | News | Alex Wawro |  
Road to the IGF: Yacht Club Games' Shovel Knight
An interview with Shovel Knight composer Jake "Virt" Kaufman about both the technical aspects of the IGF Excellence in Audio finalist soundtrack's creation, as well as its inspirations.
02.26.15 | News | Christian Nutt |  
Road to the IGF: Devine Lu Linvega and Rekka Bell's Oquonie
In this interview, we speak to Linvega and Bell about the creation of IGF Excellence in Visual Art finalist Oquonie and its cute but disquieting world.
02.25.15 | News | Kris Graft |  
Road to the IGF: State of Play's Lumino City
Gamasutra talks to developer State of Play about its game Lumino City, as part of our Road to the IGF series.
02.24.15 | News | Phill Cameron |  
Road to the IGF: The Astronauts' The Vanishing of Ethan Carter
If you're familiar with the team at Polish studio The Astronauts, the Independent Games Festival-nominated The Vanishing of Ethan Carter may seem like a departure.
02.22.15 | News | Kris Graft |  
Road to the IGF: McClure and Brough's Become a Great Artist in Just 10 Seconds
Become a Great Artist in Just 10 Seconds is about chaos, confusion, and creation. Creators Michael Brough and Andi McClure tell us a bit about making the game, as part of our Road to the IGF series.
02.19.15 | News | Kris Graft |  
Road to the IGF: Down to the Wire's Ice-Bound
An interactive novel and an augmented reality game that got kicked off by the suggestion to create a project to "imagine the future of the book," Ice-Bound is an IGF Excellence in Narrative finalist.
02.18.15 | News | Christian Nutt |  
Road to the IGF: Ben Esposito's Donut County
Did you ever want to be a hole? Gamasutra speaks to Ben Esposito about Excellence in Visual Art nominee Donut County, its pleasant pastel visuals, and its gentle provocation.
02.18.15 | News | Christian Nutt |  
Road to the IGF: Klei Entertainment's Invisible, Inc.
As part of our ongoing Road to the IGF series of interviews with IGF award-nominated devs, we caught up with Klei's Jason Dreger and James Lantz to find out what inspired the design of Invisible, Inc.
02.17.15 | News | Alex Wawro |  
Road to the IGF: SuperChop Games' Ephemerid
Ephemerid: A Musical Adventure is a "rock fairy tale about a paper mayfly," brought to life by its unique classical guitar soundtrack. We catch up with SuperChop Games about the Excellence in Audio nominee.
02.17.15 | News | Leigh Alexander |  
Road to the IGF: 11Bit studios' This War of Mine
11Bit Studios' This War of Mine stole hearts this year thanks to its gripping, civilian-focused twist on the wartime setting. Now it's up for the grand prize at the IGF -- we catch up with the team.
02.16.15 | News | Leigh Alexander |  
Road to the IGF: Svedang, Akerblad and team's Else Heart.Break()
Story-driven adventure Else Heart.Break() has been nominated for Excellence in Visual Art at this year's IGF, with a distinctive, texture-rich look that reminds of the console RPG heyday.
02.16.15 | News | Leigh Alexander |  
Road to the IGF: Elegy for a Dead World
There's an awful lot of discussion about the right approach to narrative in games. Elegy for a Dead World's approach is striking. It asks the player to collaborate in the creation of its story.
02.15.15 | News | Christian Nutt |  
Road to the IGF: XRA's Memory of a Broken Dimension
We talk to Ezra Hanson-White about Memories of a Broken Dimension as part of our Road to the IGF series.
02.12.15 | News | Phill Cameron |  
Road to the IGF: Inkle's 80 Days
How do you build an IGF award-nominated interactive fiction game? We chat with 80 Days co-creator Jon Ingold to find out as part of our ongoing Road to the IGF series of developer interviews.
02.12.15 | News | Alex Wawro |  
Road to the IGF: Croteam's The Talos Principle
Philosophical first-person puzzler The Talos Principle, a sleeper hit, is is now up for the Seumas McNally Grand Prize at this year's IGF. We talk to lead designer Davor Hunski about the unique game.
02.11.15 | News | Leigh Alexander | 1 Number of Comments 
Road to the IGF: Coming Out Simulator 2014
Gamasutra speaks to Nicky Case about the development of Coming Out Simulator 2014 -- a deeply personal and autographical interactive story that does what it says on the tin.
02.10.15 | News | Christian Nutt |  
Road to the IGF: Game Oven's Bounden
Though Game Oven is no more, its unique, physical dance game Bounden is up for the Nuovo category at this year's IGF -- we catch up with Adrian de Jongh as part of our ongoing interview series.
02.10.15 | News | Leigh Alexander |  
Road to the IGF: Simogo's The Sailor's Dream
It's Simogo's fourth year in the IGF awards, and this time we talk to the company's Simon Flesser about lonesome maritime mystery -- and Excellence in Audio nominee -- The Sailor's Dream.
02.09.15 | News | Leigh Alexander |  
Road to the IGF: Get to know the finalists (and their games)!
Our annual series of Road to the IGF Q&As introduces you to the finalists of the Independent Games Festival and their games, from Justin Smith's Desert Golfing to Vectorpark's Metamorphabet.
02.09.15 | News | Staff |  
Road to the IGF: Tender Claws' PRY
Fans of interactive fiction have lots to be excited about with this year's IGF. We catch up with Tender Claws, creators of Excellence in Narrative nominee PRY, a storytelling game with a unique interface.
02.09.15 | News | Leigh Alexander |  
Why having 'something to lose' helps you create better games
At a recent festival in Belgium, Adriaan de Jongh talked about the recent closure of his studio -- and how a stable, comfortable environment for dev teams may actually inhibit risky, experimental work.
02.09.15 | News | Leigh Alexander | 16 Number of Comments 

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