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April 19, 2019
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Blog: Some thoughts on difficulty in games
Inspired by the recent conversations on game difficulty surrounding the release of Sekiro, designer Keith Burgun gives his take.
04.15.19 | News | Gamasutra Community |  
Capcom debuts its own classic system, a $260 plug-n-play home arcade
Capcom??s take on the classic console trend is a plug-n-play, two-person arcade setup with 16 classic arcade games baked in.
04.15.19 | News | Alissa McAloon | 6 Number of Comments 
Chat with the lead developers of Heaven's Vault at 5PM ET
Drop by the GDC Twitch channel for a chance to chat with the makers of Heaven's Vault starting at 5PM ET.
04.15.19 | News | Bryant Francis |  
Blog: Turning your community into an extension of your team
In this post I'll cover branding, communication and content strategy, how to find your community and how to build a Hub and work with your community to develop better games.
04.15.19 | News | Gamasutra Community |  
Video: A classic game postmortem of Panzer Dragoon
The developers behind that classic Sega Saturn title believe that the lessons they learned working and struggling with the then-cutting-edge system can still be put to use by developers today.
04.15.19 | News | Staff |  
Xbox merges Live Gold and Game Pass under Xbox Game Pass Ultimate
The 2-for-1 subscription offers access to Xbox Game Pass' library of games and an Xbox Live Gold membership for one monthly fee.
04.15.19 | News | Alissa McAloon |  
Aiming for affordability, Xbox announces the Xbox One S All Digital Edition
Microsoft has officially unveiled the Xbox One S All Digital, a disc-less version of the company??s current generation console priced at $50 less than the regular Xbox One S.
04.15.19 | News | Alissa McAloon | 2 Number of Comments 
Get a job: Disbelief is hiring a Junior Programmer
Junior programmers at Disbelief are called on to develop and debug in a variety of areas from gameplay to core engine programming.
04.15.19 | News | Staff |  
Rocket League halts loot box use in Belgium and the Netherlands
Rocket League dev Psyonix has removed the ability for players in Belgium and the Netherlands to unlock the loot box-esque crates that show up in-game, citing government regulations for the decision.
04.15.19 | News | Alissa McAloon |  
Sony has internal policies in place to reduce sexual content in PS4 games
Sony has its own rules in place for what content makes it onto the PlayStation 4, rules that are sometimes stricter than those of regional rating systems like the ESRB.
04.15.19 | News | Alissa McAloon |  
The Sims 4 is getting mouse and keyboard support on consoles
The PlayStation 4 and Xbox One versions of The Sims 4 now support mouse and keyboard input.
04.15.19 | News | Alissa McAloon |  
Former IGDA executive director Jen MacLean joins Amazon Game Tech
MacLean stepped down from her IGDA role earlier this month and now joins Amazon Game Tech as Head of Worldwide Business Development.
04.15.19 | News | Alissa McAloon |  
The source code for Infocom's classic text adventures is now on Github
The entire source code for a huge array of Infocom text adventures and interactive stories is now available on Github, thanks to historian and archivist Jason Scott. 
04.15.19 | News | Chris Kerr | 1 Number of Comments 
A now-fixed Origin vulnerability potentially opened the client to hackers
Until just recently, Electronic Arts?? digital game platform Origin had a security vulnerability that could be used run malicious apps on a user??s computer.
04.15.19 | News | Alissa McAloon |  
Don't Miss: Layering challenges in Klei's survival sim Oxygen Not Included
"It's the layering that makes intense decisions. In Oxygen Not Included, the player must balance all the needs of their Duplicants simultaneously. Each need is not so difficult, but it's easy to let something slip."
04.15.19 | News | Staff |  
Watch the lead devs of Inkle crack open Heaven's Vault
Developers Jon Ingold and Joe Humfrey stop by to discuss the making of Heaven's Vault.
04.15.19 | News | Bryant Francis |  
Sony teases next-gen PlayStation specs in new interview
Sony's chief system architect Mark Cerny has revealed the company's next-gen console will support 8K graphics, 3D audio, a lightning quick SSD, and backwards compatibility with PS4 titles.
04.15.19 | News | Chris Kerr | 3 Number of Comments 
Managing your game dev career, from early to late stages
Iain Angus, development manager at Alien Isolation developer Creative Assembly, offers quick-hit advice for game devs at the start, middle, and later parts of their careers.
04.14.19 | News | Iain Angus | 3 Number of Comments 
Blog: Tough questions to improve your leadership
Tough Questions to Improve Your Leadership is the name of my GDC 2019 talk, which came with a handout full of questions for the audience to ponder. This post is about the talk and those questions!
04.14.19 | News | Gamasutra Community |  
Report: Fresh disc-less Xbox One S leaks suggests pricing shake up
Previous reports have indicated the new digital console will be called the 'Xbox One S All-Digital Edition,' and will launch on May 7, 2019. 
04.14.19 | News | Chris Kerr |  
Superhot VR has out-earned the original Superhot
Superhot VR has now brought in more revenue across all VR platforms than the original version of the game.
04.14.19 | News | Alissa McAloon |  
Report: Apple willing to spend over $500 million bringing games to Arcade
Apple is reportedly willing to spend "hundreds of millions" of dollars to fill out its Apple Arcade premium game subscription service with quality titles. 
04.14.19 | News | Chris Kerr | 4 Number of Comments 
Get a job: Remedy Entertainment is hiring a Senior Concept Artist
Remedy Entertainment is looking for a Senior Concept Artist to help communicate and define the visual design of the game worlds for the next generation of Remedy games.
04.14.19 | News | Staff |  
OpenAI's machine learning bots defeat Dota 2 champion team
A team of AI agents created and trained by the artificial intelligence startup OpenAI has taken down the reigning Dota 2 The International champions Team OG.
04.14.19 | News | Alissa McAloon |  
Video: Creating a living open world for Assassin's Creed Odyssey
In this talk from GDC 2019, Ubisoft's Benjamin Hall and Thierry Dansereau discuss the creation of Assassin's Creed Odyssey's ancient Greece, the largest world ever created for an Assassin's Creed team.
04.14.19 | News | Staff |  

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