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April 28, 2017
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Game developers share their New Year's resolutions
In the spirit of the holiday, we asked @Gamasutra's Twitter followers (you can become one right now!) to tell us about their dev-related New Year's resolutions.
12.29.16 | News | Gamasutra Staff | 4 Number of Comments 
Former Comcast exec appointed head of IGDA Foundation
"The IGDA Foundation has a lofty goal and high purpose: make game development as a profession more diverse, more fulfilling, and more valued."
08.22.16 | News | Chris Kerr | 1 Number of Comments 
IGDA elects two new members to its board
Heads up, IGDA members: The International Game Developers Association constituency have cast their votes and elected two new board members, game developers Lucy Morris and Vesa Raudasoja.
03.02.16 | News | Alex Wawro |  
IGDA announces latest appointments for board of directors
The International Game Developers Association, a non-profit group for video game developers, has elected board members for 2014-2015.
04.16.14 | News | Staff |  
Game Animation Bootcamp: An expert roundtable Q&A
The game animation experts behind GDC's Animation Bootcamp answer questions from the development community. Even if you don't work directly in animation, this is worth a read.
03.06.14 | Feature | Mike Jungbluth | 5 Number of Comments 
How today's game developers come to grips with self-promotion
Leigh Alexander speaks to developers who have been forced to acclimate to a world where they have to market their own games, do their own press outreach, and create their own materials.
01.14.14 | Feature | Leigh Alexander | 17 Number of Comments 
Redshirt, or 'If The Starship Enterprise had Facebook'
Redshirt is a sci-fi take on social networking. How would Star Trek have played out if everyone on the Starship Enterprise had access to a Facebook-like social media system?
07.17.13 | News | Mike Rose | 4 Number of Comments 
AI postmortems of Assassin's Creed III, XCOM, AI rant planned for GDC 2013
GDC 2013 organizers are highlighting its Artificial Intelligence Summit, including AI postmortems of Assassin's Creed III, XCOM: Enemy Unknown, and Warframe, its annual AI dev rant, and 'The Simplest AI Trick in the Book.'
03.10.13 | News | GDC Staff |  
Opinion: The Spector of game AI
In this reprinted #altdevblogaday opinion piece, Strathclyde Artificial Intelligence and Games researcher Luke Dicken riffs on Warren Spector's recent AI comments, and explains what AI can do for your games.
08.27.12 | News | Luke Dicken | 15 Number of Comments 
Opinion: What Shape Is Your Game?
In this reprinted #altdevblogaday-opinion piece, AI game researcher Luke Dicken says that before you write AI for a game, you first need to know the shape of the problem you're trying to solve.
10.10.11 | News | Luke Dicken | 2 Number of Comments 
Opinion: A Turing Test for Bots
In this reprinted #altdevblogaday-opinion piece, AI game researcher Luke Dicken examines the 2K Bot Prize, a competition to develop an AI that will fool other Unreal Tournament players into believing it's
09.13.11 | News | Luke Dicken | 3 Number of Comments 
Opinion: What's In A Game?
In this reprinted #altdevblogaday-opinion piece, AI game researcher Luke Dicken looks at what goes into actually playing a game, examining the process by comparing it to the challenges that participants face in the
08.17.11 | News | Luke Dicken | 1 Number of Comments 
Opinion: Feature Selection in Game AI
In this reprinted #altdevblogaday-opinion piece, AI researcher Luke Dicken analyzes games like Pac-Man and poker, comparing and contrasting their different data structures and approaches to feature selecti
07.28.11 | News | Luke Dicken | 1 Number of Comments 
Opinion: An AI Curriculum
Blizzard Engineer Max Dyckhoff shares "The Three Laws of AI" and other essential lessons we should be imparting on the future generations of AI engineers, in this #altdevblogaday-reprinted opinion piece.
07.17.11 | News | Max Dyckhoff | 12 Number of Comments 
Opinion: A Difficult Subject
AI researcher Luke Dicken looks at Portal 2 and examines how to best manage scaling difficulty to suit player skill, in this #altdevblogaday-reprinted opinion piece.
05.15.11 | News | Luke Dicken | 1 Number of Comments 
Analysis: Games, Randomness And The Problem With Being Human
In this Gamasutra analysis piece, UK-based game researcher Mitu Khandaker examines video games and chance, examining why "our brain loves to seek patterns", and how games should treat randomness.
05.04.11 | News | Mitu Khandaker | 2 Number of Comments 

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